22 lines
420 B
GLSL
22 lines
420 B
GLSL
#version 400 core
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#ifdef GL_ES
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precision mediump float;
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precision mediump int;
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#endif
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// Input:
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attribute vec3 position;
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attribute vec4 colors;
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uniform mat4 EW_MatrixTransformation;
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uniform mat4 EW_MatrixProjection;
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uniform mat4 EW_MatrixView;
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// output:
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varying vec4 f_color;
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void main(void) {
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gl_Position = EW_MatrixProjection * EW_MatrixView * EW_MatrixTransformation * vec4(position, 1.0);
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f_color = colors;
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}
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