47 lines
1.6 KiB
C++

/** @file
* Original ReactPhysics3D C++ library by Daniel Chappuis <http://www.reactphysics3d.com/> This code is re-licensed with permission from ReactPhysics3D author.
* @author Daniel CHAPPUIS
* @author Edouard DUPIN
* @copyright 2010-2016, Daniel Chappuis
* @copyright 2017, Edouard DUPIN
* @license MPL v2.0 (see license file)
*/
#pragma once
#include <ephysics/mathematics/mathematics.hpp>
namespace ephysics {
/**
* @brief Represents an impulse that we can apply to bodies in the contact or raint solver.
*/
class Impulse {
private:
/// Private assignment operator
Impulse operator=( Impulse impulse);
public:
vec3 linearImpulseBody1; //!< Linear impulse applied to the first body
vec3 angularImpulseBody1; //!< Angular impulse applied to the first body
vec3 linearImpulseBody2; //!< Linear impulse applied to the second body
vec3 angularImpulseBody2; //!< Angular impulse applied to the second body
/// Constructor
Impulse( vec3 initLinearImpulseBody1,
vec3 initAngularImpulseBody1,
vec3 initLinearImpulseBody2,
vec3 initAngularImpulseBody2):
linearImpulseBody1(initLinearImpulseBody1),
angularImpulseBody1(initAngularImpulseBody1),
linearImpulseBody2(initLinearImpulseBody2),
angularImpulseBody2(initAngularImpulseBody2) {
}
/// Copy-ructor
Impulse( Impulse impulse):
linearImpulseBody1(impulse.linearImpulseBody1),
angularImpulseBody1(impulse.angularImpulseBody1),
linearImpulseBody2(impulse.linearImpulseBody2),
angularImpulseBody2(impulse.angularImpulseBody2) {
}
};
}