Package org.lwjgl.opengles
Class GLES30
- java.lang.Object
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- org.lwjgl.opengles.GLES20
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- org.lwjgl.opengles.GLES30
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Field Summary
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Fields inherited from class org.lwjgl.opengles.GLES20
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_TEXTURE, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALWAYS, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_ATTACHED_SHADERS, GL_BACK, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_WRITEMASK, GL_COMPILE_STATUS, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DELETE_STATUS, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_HIGH_FLOAT, GL_HIGH_INT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_SIZE, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORT_DIMS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_MIRRORED_REPEAT, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGBA, GL_RGBA4, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D, GL_SAMPLER_CUBE, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STREAM_DRAW, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VALIDATE_STATUS, GL_VENDOR, GL_VERSION, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_SHADER, GL_VIEWPORT, GL_ZERO
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Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method Description static void
glBeginQuery(int target, int id)
static void
glBeginTransformFeedback(int primitiveMode)
static void
glBindBufferBase(int target, int index, int buffer)
static void
glBindBufferRange(int target, int index, int buffer, long offset, long size)
static void
glBindSampler(int unit, int sampler)
static void
glBindTransformFeedback(int target, int id)
static void
glBindVertexArray(int array)
static void
glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
static void
glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)
static void
glClearBufferfv(int buffer, int drawbuffer, float[] value)
Array version of:ClearBufferfv
static void
glClearBufferfv(int buffer, int drawbuffer, java.nio.FloatBuffer value)
static void
glClearBufferiv(int buffer, int drawbuffer, int[] value)
Array version of:ClearBufferiv
static void
glClearBufferiv(int buffer, int drawbuffer, java.nio.IntBuffer value)
static void
glClearBufferuiv(int buffer, int drawbuffer, int[] value)
Array version of:ClearBufferuiv
static void
glClearBufferuiv(int buffer, int drawbuffer, java.nio.IntBuffer value)
static int
glClientWaitSync(long sync, int flags, long timeout)
static void
glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data)
static void
glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, java.nio.ByteBuffer data)
static void
glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data)
static void
glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, java.nio.ByteBuffer data)
static void
glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size)
static void
glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
static void
glDeleteQueries(int id)
static void
glDeleteQueries(int[] ids)
Array version of:DeleteQueries
static void
glDeleteQueries(java.nio.IntBuffer ids)
static void
glDeleteSamplers(int sampler)
static void
glDeleteSamplers(int[] samplers)
Array version of:DeleteSamplers
static void
glDeleteSamplers(java.nio.IntBuffer samplers)
static void
glDeleteSync(long sync)
static void
glDeleteTransformFeedbacks(int id)
static void
glDeleteTransformFeedbacks(int[] ids)
Array version of:DeleteTransformFeedbacks
static void
glDeleteTransformFeedbacks(java.nio.IntBuffer ids)
static void
glDeleteVertexArrays(int array)
static void
glDeleteVertexArrays(int[] arrays)
Array version of:DeleteVertexArrays
static void
glDeleteVertexArrays(java.nio.IntBuffer arrays)
static void
glDrawArraysInstanced(int mode, int first, int count, int instancecount)
static void
glDrawBuffers(int buf)
static void
glDrawBuffers(int[] bufs)
Array version of:DrawBuffers
static void
glDrawBuffers(java.nio.IntBuffer bufs)
static void
glDrawElementsInstanced(int mode, int count, int type, long indices, int instancecount)
static void
glDrawElementsInstanced(int mode, int type, java.nio.ByteBuffer indices, int instancecount)
static void
glDrawElementsInstanced(int mode, java.nio.ByteBuffer indices, int instancecount)
static void
glDrawElementsInstanced(int mode, java.nio.IntBuffer indices, int instancecount)
static void
glDrawElementsInstanced(int mode, java.nio.ShortBuffer indices, int instancecount)
static void
glDrawRangeElements(int mode, int start, int end, int count, int type, long indices)
static void
glDrawRangeElements(int mode, int start, int end, int type, java.nio.ByteBuffer indices)
static void
glDrawRangeElements(int mode, int start, int end, java.nio.ByteBuffer indices)
static void
glDrawRangeElements(int mode, int start, int end, java.nio.IntBuffer indices)
static void
glDrawRangeElements(int mode, int start, int end, java.nio.ShortBuffer indices)
static void
glEndQuery(int target)
static void
glEndTransformFeedback()
static long
glFenceSync(int condition, int flags)
static void
glFlushMappedBufferRange(int target, long offset, long length)
static void
glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)
static int
glGenQueries()
static void
glGenQueries(int[] ids)
Array version of:GenQueries
static void
glGenQueries(java.nio.IntBuffer ids)
static int
glGenSamplers()
static void
glGenSamplers(int[] samplers)
Array version of:GenSamplers
static void
glGenSamplers(java.nio.IntBuffer samplers)
static int
glGenTransformFeedbacks()
static void
glGenTransformFeedbacks(int[] ids)
Array version of:GenTransformFeedbacks
static void
glGenTransformFeedbacks(java.nio.IntBuffer ids)
static int
glGenVertexArrays()
static void
glGenVertexArrays(int[] arrays)
Array version of:GenVertexArrays
static void
glGenVertexArrays(java.nio.IntBuffer arrays)
static int
glGetActiveUniformBlocki(int program, int uniformBlockIndex, int pname)
static void
glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int[] params)
Array version of:GetActiveUniformBlockiv
static void
glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, java.nio.IntBuffer params)
static java.lang.String
glGetActiveUniformBlockName(int program, int uniformBlockIndex)
static java.lang.String
glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize)
static void
glGetActiveUniformBlockName(int program, int uniformBlockIndex, int[] length, java.nio.ByteBuffer uniformBlockName)
Array version of:GetActiveUniformBlockName
static void
glGetActiveUniformBlockName(int program, int uniformBlockIndex, java.nio.IntBuffer length, java.nio.ByteBuffer uniformBlockName)
static void
glGetActiveUniformsiv(int program, int[] uniformIndices, int pname, int[] params)
Array version of:GetActiveUniformsiv
static void
glGetActiveUniformsiv(int program, java.nio.IntBuffer uniformIndices, int pname, java.nio.IntBuffer params)
static long
glGetBufferParameteri64(int target, int pname)
static void
glGetBufferParameteri64v(int target, int pname, long[] params)
Array version of:GetBufferParameteri64v
static void
glGetBufferParameteri64v(int target, int pname, java.nio.LongBuffer params)
static long
glGetBufferPointer(int target, int pname)
static void
glGetBufferPointerv(int target, int pname, org.lwjgl.PointerBuffer params)
static int
glGetFragDataLocation(int program, java.lang.CharSequence name)
static int
glGetFragDataLocation(int program, java.nio.ByteBuffer name)
static long
glGetInteger64(int pname)
static long
glGetInteger64i(int target, int index)
static void
glGetInteger64i_v(int target, int index, long[] data)
Array version of:GetInteger64i_v
static void
glGetInteger64i_v(int target, int index, java.nio.LongBuffer data)
static void
glGetInteger64v(int pname, long[] data)
Array version of:GetInteger64v
static void
glGetInteger64v(int pname, java.nio.LongBuffer data)
static int
glGetIntegeri(int target, int index)
static void
glGetIntegeri_v(int target, int index, int[] data)
Array version of:GetIntegeri_v
static void
glGetIntegeri_v(int target, int index, java.nio.IntBuffer data)
static int
glGetInternalformati(int target, int internalformat, int pname)
static void
glGetInternalformativ(int target, int internalformat, int pname, int[] params)
Array version of:GetInternalformativ
static void
glGetInternalformativ(int target, int internalformat, int pname, java.nio.IntBuffer params)
static void
glGetProgramBinary(int program, int[] length, int[] binaryFormat, java.nio.ByteBuffer binary)
Array version of:GetProgramBinary
static void
glGetProgramBinary(int program, java.nio.IntBuffer length, java.nio.IntBuffer binaryFormat, java.nio.ByteBuffer binary)
static int
glGetQueryi(int target, int pname)
static void
glGetQueryiv(int target, int pname, int[] params)
Array version of:GetQueryiv
static void
glGetQueryiv(int target, int pname, java.nio.IntBuffer params)
static int
glGetQueryObjectui(int id, int pname)
static void
glGetQueryObjectuiv(int id, int pname, int[] params)
Array version of:GetQueryObjectuiv
static void
glGetQueryObjectuiv(int id, int pname, java.nio.IntBuffer params)
static float
glGetSamplerParameterf(int sampler, int pname)
static void
glGetSamplerParameterfv(int sampler, int pname, float[] params)
Array version of:GetSamplerParameterfv
static void
glGetSamplerParameterfv(int sampler, int pname, java.nio.FloatBuffer params)
static int
glGetSamplerParameteri(int sampler, int pname)
static void
glGetSamplerParameteriv(int sampler, int pname, int[] params)
Array version of:GetSamplerParameteriv
static void
glGetSamplerParameteriv(int sampler, int pname, java.nio.IntBuffer params)
static java.lang.String
glGetStringi(int name, int index)
static int
glGetSynci(long sync, int pname, java.nio.IntBuffer length)
static void
glGetSynciv(long sync, int pname, int[] length, int[] values)
Array version of:GetSynciv
static void
glGetSynciv(long sync, int pname, java.nio.IntBuffer length, java.nio.IntBuffer values)
static void
glGetTransformFeedbackVarying(int program, int index, int[] length, int[] size, int[] type, java.nio.ByteBuffer name)
Array version of:GetTransformFeedbackVarying
static java.lang.String
glGetTransformFeedbackVarying(int program, int index, int bufSize, java.nio.IntBuffer size, java.nio.IntBuffer type)
static java.lang.String
glGetTransformFeedbackVarying(int program, int index, java.nio.IntBuffer size, java.nio.IntBuffer type)
static void
glGetTransformFeedbackVarying(int program, int index, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.ByteBuffer name)
static int
glGetUniformBlockIndex(int program, java.lang.CharSequence uniformBlockName)
static int
glGetUniformBlockIndex(int program, java.nio.ByteBuffer uniformBlockName)
static void
glGetUniformIndices(int program, org.lwjgl.PointerBuffer uniformNames, int[] uniformIndices)
Array version of:GetUniformIndices
static void
glGetUniformIndices(int program, org.lwjgl.PointerBuffer uniformNames, java.nio.IntBuffer uniformIndices)
static int
glGetUniformui(int program, int location)
static void
glGetUniformuiv(int program, int location, int[] params)
Array version of:GetUniformuiv
static void
glGetUniformuiv(int program, int location, java.nio.IntBuffer params)
static int
glGetVertexAttribIi(int index, int pname)
static void
glGetVertexAttribIiv(int index, int pname, int[] params)
Array version of:GetVertexAttribIiv
static void
glGetVertexAttribIiv(int index, int pname, java.nio.IntBuffer params)
static int
glGetVertexAttribIui(int index, int pname)
static void
glGetVertexAttribIuiv(int index, int pname, int[] params)
Array version of:GetVertexAttribIuiv
static void
glGetVertexAttribIuiv(int index, int pname, java.nio.IntBuffer params)
static void
glInvalidateFramebuffer(int target, int attachment)
static void
glInvalidateFramebuffer(int target, int[] attachments)
Array version of:InvalidateFramebuffer
static void
glInvalidateFramebuffer(int target, java.nio.IntBuffer attachments)
static void
glInvalidateSubFramebuffer(int target, int[] attachments, int x, int y, int width, int height)
Array version of:InvalidateSubFramebuffer
static void
glInvalidateSubFramebuffer(int target, int attachment, int x, int y, int width, int height)
static void
glInvalidateSubFramebuffer(int target, java.nio.IntBuffer attachments, int x, int y, int width, int height)
static boolean
glIsQuery(int id)
static boolean
glIsSampler(int sampler)
static boolean
glIsSync(long sync)
static boolean
glIsTransformFeedback(int id)
static boolean
glIsVertexArray(int array)
static java.nio.ByteBuffer
glMapBufferRange(int target, long offset, long length, int access)
static java.nio.ByteBuffer
glMapBufferRange(int target, long offset, long length, int access, java.nio.ByteBuffer old_buffer)
static void
glPauseTransformFeedback()
static void
glProgramBinary(int program, int binaryFormat, java.nio.ByteBuffer binary)
static void
glProgramParameteri(int program, int pname, int value)
static void
glReadBuffer(int src)
static void
glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
static void
glResumeTransformFeedback()
static void
glSamplerParameterf(int sampler, int pname, float param)
static void
glSamplerParameterfv(int sampler, int pname, float[] param)
Array version of:SamplerParameterfv
static void
glSamplerParameterfv(int sampler, int pname, java.nio.FloatBuffer param)
static void
glSamplerParameteri(int sampler, int pname, int param)
static void
glSamplerParameteriv(int sampler, int pname, int[] param)
Array version of:SamplerParameteriv
static void
glSamplerParameteriv(int sampler, int pname, java.nio.IntBuffer param)
static void
glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, float[] pixels)
Array version of:TexImage3D
static void
glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int[] pixels)
Array version of:TexImage3D
static void
glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long pixels)
static void
glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, short[] pixels)
Array version of:TexImage3D
static void
glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, java.nio.ByteBuffer pixels)
static void
glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, java.nio.FloatBuffer pixels)
static void
glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, java.nio.IntBuffer pixels)
static void
glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, java.nio.ShortBuffer pixels)
static void
glTexStorage2D(int target, int levels, int internalformat, int width, int height)
static void
glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth)
static void
glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float[] pixels)
Array version of:TexSubImage3D
static void
glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int[] pixels)
Array version of:TexSubImage3D
static void
glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels)
static void
glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short[] pixels)
Array version of:TexSubImage3D
static void
glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.ByteBuffer pixels)
static void
glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.FloatBuffer pixels)
static void
glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.IntBuffer pixels)
static void
glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.ShortBuffer pixels)
static void
glTransformFeedbackVaryings(int program, java.lang.CharSequence[] varyings, int bufferMode)
static void
glTransformFeedbackVaryings(int program, java.lang.CharSequence varying, int bufferMode)
static void
glTransformFeedbackVaryings(int program, org.lwjgl.PointerBuffer varyings, int bufferMode)
static void
glUniform1ui(int location, int v0)
static void
glUniform1uiv(int location, int[] value)
Array version of:Uniform1uiv
static void
glUniform1uiv(int location, java.nio.IntBuffer value)
static void
glUniform2ui(int location, int v0, int v1)
static void
glUniform2uiv(int location, int[] value)
Array version of:Uniform2uiv
static void
glUniform2uiv(int location, java.nio.IntBuffer value)
static void
glUniform3ui(int location, int v0, int v1, int v2)
static void
glUniform3uiv(int location, int[] value)
Array version of:Uniform3uiv
static void
glUniform3uiv(int location, java.nio.IntBuffer value)
static void
glUniform4ui(int location, int v0, int v1, int v2, int v3)
static void
glUniform4uiv(int location, int[] value)
Array version of:Uniform4uiv
static void
glUniform4uiv(int location, java.nio.IntBuffer value)
static void
glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)
static void
glUniformMatrix2x3fv(int location, boolean transpose, float[] value)
Array version of:UniformMatrix2x3fv
static void
glUniformMatrix2x3fv(int location, boolean transpose, java.nio.FloatBuffer value)
static void
glUniformMatrix2x4fv(int location, boolean transpose, float[] value)
Array version of:UniformMatrix2x4fv
static void
glUniformMatrix2x4fv(int location, boolean transpose, java.nio.FloatBuffer value)
static void
glUniformMatrix3x2fv(int location, boolean transpose, float[] value)
Array version of:UniformMatrix3x2fv
static void
glUniformMatrix3x2fv(int location, boolean transpose, java.nio.FloatBuffer value)
static void
glUniformMatrix3x4fv(int location, boolean transpose, float[] value)
Array version of:UniformMatrix3x4fv
static void
glUniformMatrix3x4fv(int location, boolean transpose, java.nio.FloatBuffer value)
static void
glUniformMatrix4x2fv(int location, boolean transpose, float[] value)
Array version of:UniformMatrix4x2fv
static void
glUniformMatrix4x2fv(int location, boolean transpose, java.nio.FloatBuffer value)
static void
glUniformMatrix4x3fv(int location, boolean transpose, float[] value)
Array version of:UniformMatrix4x3fv
static void
glUniformMatrix4x3fv(int location, boolean transpose, java.nio.FloatBuffer value)
static boolean
glUnmapBuffer(int target)
static void
glVertexAttribDivisor(int index, int divisor)
static void
glVertexAttribI4i(int index, int x, int y, int z, int w)
static void
glVertexAttribI4iv(int index, int[] v)
Array version of:VertexAttribI4iv
static void
glVertexAttribI4iv(int index, java.nio.IntBuffer v)
static void
glVertexAttribI4ui(int index, int x, int y, int z, int w)
static void
glVertexAttribI4uiv(int index, int[] v)
Array version of:VertexAttribI4uiv
static void
glVertexAttribI4uiv(int index, java.nio.IntBuffer v)
static void
glVertexAttribIPointer(int index, int size, int type, int stride, long pointer)
static void
glVertexAttribIPointer(int index, int size, int type, int stride, java.nio.ByteBuffer pointer)
static void
glVertexAttribIPointer(int index, int size, int type, int stride, java.nio.IntBuffer pointer)
static void
glVertexAttribIPointer(int index, int size, int type, int stride, java.nio.ShortBuffer pointer)
static void
glWaitSync(long sync, int flags, long timeout)
static void
nglClearBufferfv(int buffer, int drawbuffer, long value)
static void
nglClearBufferiv(int buffer, int drawbuffer, long value)
static void
nglClearBufferuiv(int buffer, int drawbuffer, long value)
static int
nglClientWaitSync(long sync, int flags, long timeout)
static void
nglCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data)
static void
nglCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data)
static void
nglDeleteQueries(int n, long ids)
static void
nglDeleteSamplers(int count, long samplers)
static void
nglDeleteSync(long sync)
static void
nglDeleteTransformFeedbacks(int n, long ids)
static void
nglDeleteVertexArrays(int n, long arrays)
static void
nglDrawBuffers(int n, long bufs)
static void
nglDrawElementsInstanced(int mode, int count, int type, long indices, int instancecount)
static void
nglDrawRangeElements(int mode, int start, int end, int count, int type, long indices)
static void
nglGenQueries(int n, long ids)
static void
nglGenSamplers(int count, long samplers)
static void
nglGenTransformFeedbacks(int n, long ids)
static void
nglGenVertexArrays(int n, long arrays)
static void
nglGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, long params)
static void
nglGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, long length, long uniformBlockName)
static void
nglGetActiveUniformsiv(int program, int uniformCount, long uniformIndices, int pname, long params)
static void
nglGetBufferParameteri64v(int target, int pname, long params)
static void
nglGetBufferPointerv(int target, int pname, long params)
static int
nglGetFragDataLocation(int program, long name)
static void
nglGetInteger64i_v(int target, int index, long data)
static void
nglGetInteger64v(int pname, long data)
static void
nglGetIntegeri_v(int target, int index, long data)
static void
nglGetInternalformativ(int target, int internalformat, int pname, int bufSize, long params)
static void
nglGetProgramBinary(int program, int bufSize, long length, long binaryFormat, long binary)
static void
nglGetQueryiv(int target, int pname, long params)
static void
nglGetQueryObjectuiv(int id, int pname, long params)
static void
nglGetSamplerParameterfv(int sampler, int pname, long params)
static void
nglGetSamplerParameteriv(int sampler, int pname, long params)
static long
nglGetStringi(int name, int index)
static void
nglGetSynciv(long sync, int pname, int bufSize, long length, long values)
static void
nglGetTransformFeedbackVarying(int program, int index, int bufSize, long length, long size, long type, long name)
static int
nglGetUniformBlockIndex(int program, long uniformBlockName)
static void
nglGetUniformIndices(int program, int uniformCount, long uniformNames, long uniformIndices)
static void
nglGetUniformuiv(int program, int location, long params)
static void
nglGetVertexAttribIiv(int index, int pname, long params)
static void
nglGetVertexAttribIuiv(int index, int pname, long params)
static void
nglInvalidateFramebuffer(int target, int numAttachments, long attachments)
static void
nglInvalidateSubFramebuffer(int target, int numAttachments, long attachments, int x, int y, int width, int height)
static boolean
nglIsSync(long sync)
static long
nglMapBufferRange(int target, long offset, long length, int access)
static void
nglProgramBinary(int program, int binaryFormat, long binary, int length)
static void
nglSamplerParameterfv(int sampler, int pname, long param)
static void
nglSamplerParameteriv(int sampler, int pname, long param)
static void
nglTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long pixels)
static void
nglTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels)
static void
nglTransformFeedbackVaryings(int program, int count, long varyings, int bufferMode)
static void
nglUniform1uiv(int location, int count, long value)
static void
nglUniform2uiv(int location, int count, long value)
static void
nglUniform3uiv(int location, int count, long value)
static void
nglUniform4uiv(int location, int count, long value)
static void
nglUniformMatrix2x3fv(int location, int count, boolean transpose, long value)
static void
nglUniformMatrix2x4fv(int location, int count, boolean transpose, long value)
static void
nglUniformMatrix3x2fv(int location, int count, boolean transpose, long value)
static void
nglUniformMatrix3x4fv(int location, int count, boolean transpose, long value)
static void
nglUniformMatrix4x2fv(int location, int count, boolean transpose, long value)
static void
nglUniformMatrix4x3fv(int location, int count, boolean transpose, long value)
static void
nglVertexAttribI4iv(int index, long v)
static void
nglVertexAttribI4uiv(int index, long v)
static void
nglVertexAttribIPointer(int index, int size, int type, int stride, long pointer)
static void
nglWaitSync(long sync, int flags, long timeout)
-
Methods inherited from class org.lwjgl.opengles.GLES20
glActiveTexture, glAttachShader, glBindAttribLocation, glBindAttribLocation, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendColor, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearDepthf, glClearStencil, glColorMask, glCompileShader, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCreateProgram, glCreateShader, glCullFace, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteProgram, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteShader, glDeleteTextures, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRangef, glDetachShader, glDisable, glDisableVertexAttribArray, glDrawArrays, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glEnable, glEnableVertexAttribArray, glFinish, glFlush, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffers, glGenBuffers, glGenBuffers, glGenerateMipmap, glGenFramebuffers, glGenFramebuffers, glGenFramebuffers, glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers, glGenTextures, glGenTextures, glGenTextures, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetAttachedShaders, glGetAttachedShaders, glGetAttribLocation, glGetAttribLocation, glGetBoolean, glGetBooleanv, glGetBufferParameteri, glGetBufferParameteriv, glGetBufferParameteriv, glGetError, glGetFloat, glGetFloatv, glGetFloatv, glGetFramebufferAttachmentParameteri, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, glGetInteger, glGetIntegerv, glGetIntegerv, glGetProgrami, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramiv, glGetProgramiv, glGetRenderbufferParameteri, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, glGetShaderi, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderiv, glGetShaderiv, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetString, glGetTexParameterf, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteri, glGetTexParameteriv, glGetTexParameteriv, glGetUniformf, glGetUniformfv, glGetUniformfv, glGetUniformi, glGetUniformiv, glGetUniformiv, glGetUniformLocation, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribiv, glGetVertexAttribPointer, glGetVertexAttribPointerv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsProgram, glIsRenderbuffer, glIsShader, glIsTexture, glLineWidth, glLinkProgram, glPixelStorei, glPolygonOffset, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReleaseShaderCompiler, glRenderbufferStorage, glSampleCoverage, glScissor, glShaderBinary, glShaderBinary, glShaderSource, glShaderSource, glShaderSource, glShaderSource, glStencilFunc, glStencilFuncSeparate, glStencilMask, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4fv, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glViewport, nglBindAttribLocation, nglBufferData, nglBufferSubData, nglCompressedTexImage2D, nglCompressedTexSubImage2D, nglDeleteBuffers, nglDeleteFramebuffers, nglDeleteRenderbuffers, nglDeleteTextures, nglDrawElements, nglGenBuffers, nglGenFramebuffers, nglGenRenderbuffers, nglGenTextures, nglGetActiveAttrib, nglGetActiveUniform, nglGetAttachedShaders, nglGetAttribLocation, nglGetBooleanv, nglGetBufferParameteriv, nglGetFloatv, nglGetFramebufferAttachmentParameteriv, nglGetIntegerv, nglGetProgramInfoLog, nglGetProgramiv, nglGetRenderbufferParameteriv, nglGetShaderInfoLog, nglGetShaderiv, nglGetShaderPrecisionFormat, nglGetShaderSource, nglGetString, nglGetTexParameterfv, nglGetTexParameteriv, nglGetUniformfv, nglGetUniformiv, nglGetUniformLocation, nglGetVertexAttribfv, nglGetVertexAttribiv, nglGetVertexAttribPointerv, nglReadPixels, nglShaderBinary, nglShaderSource, nglTexImage2D, nglTexParameterfv, nglTexParameteriv, nglTexSubImage2D, nglUniform1fv, nglUniform1iv, nglUniform2fv, nglUniform2iv, nglUniform3fv, nglUniform3iv, nglUniform4fv, nglUniform4iv, nglUniformMatrix2fv, nglUniformMatrix3fv, nglUniformMatrix4fv, nglVertexAttrib1fv, nglVertexAttrib2fv, nglVertexAttrib3fv, nglVertexAttrib4fv, nglVertexAttribPointer
-
-
-
-
Field Detail
-
GL_READ_BUFFER
- See Also:
- Constant Field Values
-
GL_UNPACK_ROW_LENGTH
- See Also:
- Constant Field Values
-
GL_UNPACK_SKIP_ROWS
- See Also:
- Constant Field Values
-
GL_UNPACK_SKIP_PIXELS
- See Also:
- Constant Field Values
-
GL_PACK_ROW_LENGTH
- See Also:
- Constant Field Values
-
GL_PACK_SKIP_ROWS
- See Also:
- Constant Field Values
-
GL_PACK_SKIP_PIXELS
- See Also:
- Constant Field Values
-
GL_COLOR
- See Also:
- Constant Field Values
-
GL_DEPTH
- See Also:
- Constant Field Values
-
GL_STENCIL
- See Also:
- Constant Field Values
-
GL_RED
- See Also:
- Constant Field Values
-
GL_RGB8
- See Also:
- Constant Field Values
-
GL_RGBA8
- See Also:
- Constant Field Values
-
GL_RGB10_A2
- See Also:
- Constant Field Values
-
GL_TEXTURE_BINDING_3D
- See Also:
- Constant Field Values
-
GL_UNPACK_SKIP_IMAGES
- See Also:
- Constant Field Values
-
GL_UNPACK_IMAGE_HEIGHT
- See Also:
- Constant Field Values
-
GL_TEXTURE_3D
- See Also:
- Constant Field Values
-
GL_TEXTURE_WRAP_R
- See Also:
- Constant Field Values
-
GL_MAX_3D_TEXTURE_SIZE
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_2_10_10_10_REV
- See Also:
- Constant Field Values
-
GL_MAX_ELEMENTS_VERTICES
- See Also:
- Constant Field Values
-
GL_MAX_ELEMENTS_INDICES
- See Also:
- Constant Field Values
-
GL_TEXTURE_MIN_LOD
- See Also:
- Constant Field Values
-
GL_TEXTURE_MAX_LOD
- See Also:
- Constant Field Values
-
GL_TEXTURE_BASE_LEVEL
- See Also:
- Constant Field Values
-
GL_TEXTURE_MAX_LEVEL
- See Also:
- Constant Field Values
-
GL_MIN
- See Also:
- Constant Field Values
-
GL_MAX
- See Also:
- Constant Field Values
-
GL_DEPTH_COMPONENT24
- See Also:
- Constant Field Values
-
GL_MAX_TEXTURE_LOD_BIAS
- See Also:
- Constant Field Values
-
GL_TEXTURE_COMPARE_MODE
- See Also:
- Constant Field Values
-
GL_TEXTURE_COMPARE_FUNC
- See Also:
- Constant Field Values
-
GL_CURRENT_QUERY
- See Also:
- Constant Field Values
-
GL_QUERY_RESULT
- See Also:
- Constant Field Values
-
GL_QUERY_RESULT_AVAILABLE
- See Also:
- Constant Field Values
-
GL_BUFFER_MAPPED
- See Also:
- Constant Field Values
-
GL_BUFFER_MAP_POINTER
- See Also:
- Constant Field Values
-
GL_STREAM_READ
- See Also:
- Constant Field Values
-
GL_STREAM_COPY
- See Also:
- Constant Field Values
-
GL_STATIC_READ
- See Also:
- Constant Field Values
-
GL_STATIC_COPY
- See Also:
- Constant Field Values
-
GL_DYNAMIC_READ
- See Also:
- Constant Field Values
-
GL_DYNAMIC_COPY
- See Also:
- Constant Field Values
-
GL_MAX_DRAW_BUFFERS
- See Also:
- Constant Field Values
-
GL_DRAW_BUFFER0
- See Also:
- Constant Field Values
-
GL_DRAW_BUFFER1
- See Also:
- Constant Field Values
-
GL_DRAW_BUFFER2
- See Also:
- Constant Field Values
-
GL_DRAW_BUFFER3
- See Also:
- Constant Field Values
-
GL_DRAW_BUFFER4
- See Also:
- Constant Field Values
-
GL_DRAW_BUFFER5
- See Also:
- Constant Field Values
-
GL_DRAW_BUFFER6
- See Also:
- Constant Field Values
-
GL_DRAW_BUFFER7
- See Also:
- Constant Field Values
-
GL_DRAW_BUFFER8
- See Also:
- Constant Field Values
-
GL_DRAW_BUFFER9
- See Also:
- Constant Field Values
-
GL_DRAW_BUFFER10
- See Also:
- Constant Field Values
-
GL_DRAW_BUFFER11
- See Also:
- Constant Field Values
-
GL_DRAW_BUFFER12
- See Also:
- Constant Field Values
-
GL_DRAW_BUFFER13
- See Also:
- Constant Field Values
-
GL_DRAW_BUFFER14
- See Also:
- Constant Field Values
-
GL_DRAW_BUFFER15
- See Also:
- Constant Field Values
-
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
- See Also:
- Constant Field Values
-
GL_MAX_VERTEX_UNIFORM_COMPONENTS
- See Also:
- Constant Field Values
-
GL_SAMPLER_3D
- See Also:
- Constant Field Values
-
GL_SAMPLER_2D_SHADOW
- See Also:
- Constant Field Values
-
GL_FRAGMENT_SHADER_DERIVATIVE_HINT
- See Also:
- Constant Field Values
-
GL_PIXEL_PACK_BUFFER
- See Also:
- Constant Field Values
-
GL_PIXEL_UNPACK_BUFFER
- See Also:
- Constant Field Values
-
GL_PIXEL_PACK_BUFFER_BINDING
- See Also:
- Constant Field Values
-
GL_PIXEL_UNPACK_BUFFER_BINDING
- See Also:
- Constant Field Values
-
GL_FLOAT_MAT2x3
- See Also:
- Constant Field Values
-
GL_FLOAT_MAT2x4
- See Also:
- Constant Field Values
-
GL_FLOAT_MAT3x2
- See Also:
- Constant Field Values
-
GL_FLOAT_MAT3x4
- See Also:
- Constant Field Values
-
GL_FLOAT_MAT4x2
- See Also:
- Constant Field Values
-
GL_FLOAT_MAT4x3
- See Also:
- Constant Field Values
-
GL_SRGB
- See Also:
- Constant Field Values
-
GL_SRGB8
- See Also:
- Constant Field Values
-
GL_SRGB8_ALPHA8
- See Also:
- Constant Field Values
-
GL_COMPARE_REF_TO_TEXTURE
- See Also:
- Constant Field Values
-
GL_MAJOR_VERSION
- See Also:
- Constant Field Values
-
GL_MINOR_VERSION
- See Also:
- Constant Field Values
-
GL_NUM_EXTENSIONS
- See Also:
- Constant Field Values
-
GL_RGBA32F
- See Also:
- Constant Field Values
-
GL_RGB32F
- See Also:
- Constant Field Values
-
GL_RGBA16F
- See Also:
- Constant Field Values
-
GL_RGB16F
- See Also:
- Constant Field Values
-
GL_VERTEX_ATTRIB_ARRAY_INTEGER
- See Also:
- Constant Field Values
-
GL_MAX_ARRAY_TEXTURE_LAYERS
- See Also:
- Constant Field Values
-
GL_MIN_PROGRAM_TEXEL_OFFSET
- See Also:
- Constant Field Values
-
GL_MAX_PROGRAM_TEXEL_OFFSET
- See Also:
- Constant Field Values
-
GL_MAX_VARYING_COMPONENTS
- See Also:
- Constant Field Values
-
GL_TEXTURE_2D_ARRAY
- See Also:
- Constant Field Values
-
GL_TEXTURE_BINDING_2D_ARRAY
- See Also:
- Constant Field Values
-
GL_R11F_G11F_B10F
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_10F_11F_11F_REV
- See Also:
- Constant Field Values
-
GL_RGB9_E5
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_5_9_9_9_REV
- See Also:
- Constant Field Values
-
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
- See Also:
- Constant Field Values
-
GL_TRANSFORM_FEEDBACK_BUFFER_MODE
- See Also:
- Constant Field Values
-
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
- See Also:
- Constant Field Values
-
GL_TRANSFORM_FEEDBACK_VARYINGS
- See Also:
- Constant Field Values
-
GL_TRANSFORM_FEEDBACK_BUFFER_START
- See Also:
- Constant Field Values
-
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
- See Also:
- Constant Field Values
-
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
- See Also:
- Constant Field Values
-
GL_RASTERIZER_DISCARD
- See Also:
- Constant Field Values
-
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
- See Also:
- Constant Field Values
-
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
- See Also:
- Constant Field Values
-
GL_INTERLEAVED_ATTRIBS
- See Also:
- Constant Field Values
-
GL_SEPARATE_ATTRIBS
- See Also:
- Constant Field Values
-
GL_TRANSFORM_FEEDBACK_BUFFER
- See Also:
- Constant Field Values
-
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
- See Also:
- Constant Field Values
-
GL_RGBA32UI
- See Also:
- Constant Field Values
-
GL_RGB32UI
- See Also:
- Constant Field Values
-
GL_RGBA16UI
- See Also:
- Constant Field Values
-
GL_RGB16UI
- See Also:
- Constant Field Values
-
GL_RGBA8UI
- See Also:
- Constant Field Values
-
GL_RGB8UI
- See Also:
- Constant Field Values
-
GL_RGBA32I
- See Also:
- Constant Field Values
-
GL_RGB32I
- See Also:
- Constant Field Values
-
GL_RGBA16I
- See Also:
- Constant Field Values
-
GL_RGB16I
- See Also:
- Constant Field Values
-
GL_RGBA8I
- See Also:
- Constant Field Values
-
GL_RGB8I
- See Also:
- Constant Field Values
-
GL_RED_INTEGER
- See Also:
- Constant Field Values
-
GL_RGB_INTEGER
- See Also:
- Constant Field Values
-
GL_RGBA_INTEGER
- See Also:
- Constant Field Values
-
GL_SAMPLER_2D_ARRAY
- See Also:
- Constant Field Values
-
GL_SAMPLER_2D_ARRAY_SHADOW
- See Also:
- Constant Field Values
-
GL_SAMPLER_CUBE_SHADOW
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_VEC2
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_VEC3
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_VEC4
- See Also:
- Constant Field Values
-
GL_INT_SAMPLER_2D
- See Also:
- Constant Field Values
-
GL_INT_SAMPLER_3D
- See Also:
- Constant Field Values
-
GL_INT_SAMPLER_CUBE
- See Also:
- Constant Field Values
-
GL_INT_SAMPLER_2D_ARRAY
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_SAMPLER_2D
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_SAMPLER_3D
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_SAMPLER_CUBE
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
- See Also:
- Constant Field Values
-
GL_BUFFER_ACCESS_FLAGS
- See Also:
- Constant Field Values
-
GL_BUFFER_MAP_LENGTH
- See Also:
- Constant Field Values
-
GL_BUFFER_MAP_OFFSET
- See Also:
- Constant Field Values
-
GL_DEPTH_COMPONENT32F
- See Also:
- Constant Field Values
-
GL_DEPTH32F_STENCIL8
- See Also:
- Constant Field Values
-
GL_FLOAT_32_UNSIGNED_INT_24_8_REV
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_DEFAULT
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_UNDEFINED
- See Also:
- Constant Field Values
-
GL_DEPTH_STENCIL_ATTACHMENT
- See Also:
- Constant Field Values
-
GL_DEPTH_STENCIL
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_24_8
- See Also:
- Constant Field Values
-
GL_DEPTH24_STENCIL8
- See Also:
- Constant Field Values
-
GL_UNSIGNED_NORMALIZED
- See Also:
- Constant Field Values
-
GL_DRAW_FRAMEBUFFER_BINDING
- See Also:
- Constant Field Values
-
GL_READ_FRAMEBUFFER
- See Also:
- Constant Field Values
-
GL_DRAW_FRAMEBUFFER
- See Also:
- Constant Field Values
-
GL_READ_FRAMEBUFFER_BINDING
- See Also:
- Constant Field Values
-
GL_RENDERBUFFER_SAMPLES
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
- See Also:
- Constant Field Values
-
GL_MAX_COLOR_ATTACHMENTS
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT1
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT2
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT3
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT4
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT5
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT6
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT7
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT8
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT9
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT10
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT11
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT12
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT13
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT14
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT15
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT16
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT17
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT18
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT19
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT20
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT21
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT22
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT23
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT24
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT25
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT26
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT27
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT28
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT29
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT30
- See Also:
- Constant Field Values
-
GL_COLOR_ATTACHMENT31
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
- See Also:
- Constant Field Values
-
GL_MAX_SAMPLES
- See Also:
- Constant Field Values
-
GL_HALF_FLOAT
- See Also:
- Constant Field Values
-
GL_MAP_READ_BIT
- See Also:
- Constant Field Values
-
GL_MAP_WRITE_BIT
- See Also:
- Constant Field Values
-
GL_MAP_INVALIDATE_RANGE_BIT
- See Also:
- Constant Field Values
-
GL_MAP_INVALIDATE_BUFFER_BIT
- See Also:
- Constant Field Values
-
GL_MAP_FLUSH_EXPLICIT_BIT
- See Also:
- Constant Field Values
-
GL_MAP_UNSYNCHRONIZED_BIT
- See Also:
- Constant Field Values
-
GL_RG
- See Also:
- Constant Field Values
-
GL_RG_INTEGER
- See Also:
- Constant Field Values
-
GL_R8
- See Also:
- Constant Field Values
-
GL_RG8
- See Also:
- Constant Field Values
-
GL_R16F
- See Also:
- Constant Field Values
-
GL_R32F
- See Also:
- Constant Field Values
-
GL_RG16F
- See Also:
- Constant Field Values
-
GL_RG32F
- See Also:
- Constant Field Values
-
GL_R8I
- See Also:
- Constant Field Values
-
GL_R8UI
- See Also:
- Constant Field Values
-
GL_R16I
- See Also:
- Constant Field Values
-
GL_R16UI
- See Also:
- Constant Field Values
-
GL_R32I
- See Also:
- Constant Field Values
-
GL_R32UI
- See Also:
- Constant Field Values
-
GL_RG8I
- See Also:
- Constant Field Values
-
GL_RG8UI
- See Also:
- Constant Field Values
-
GL_RG16I
- See Also:
- Constant Field Values
-
GL_RG16UI
- See Also:
- Constant Field Values
-
GL_RG32I
- See Also:
- Constant Field Values
-
GL_RG32UI
- See Also:
- Constant Field Values
-
GL_VERTEX_ARRAY_BINDING
- See Also:
- Constant Field Values
-
GL_R8_SNORM
- See Also:
- Constant Field Values
-
GL_RG8_SNORM
- See Also:
- Constant Field Values
-
GL_RGB8_SNORM
- See Also:
- Constant Field Values
-
GL_RGBA8_SNORM
- See Also:
- Constant Field Values
-
GL_SIGNED_NORMALIZED
- See Also:
- Constant Field Values
-
GL_PRIMITIVE_RESTART_FIXED_INDEX
- See Also:
- Constant Field Values
-
GL_COPY_READ_BUFFER
- See Also:
- Constant Field Values
-
GL_COPY_WRITE_BUFFER
- See Also:
- Constant Field Values
-
GL_COPY_READ_BUFFER_BINDING
- See Also:
- Constant Field Values
-
GL_COPY_WRITE_BUFFER_BINDING
- See Also:
- Constant Field Values
-
GL_UNIFORM_BUFFER
- See Also:
- Constant Field Values
-
GL_UNIFORM_BUFFER_BINDING
- See Also:
- Constant Field Values
-
GL_UNIFORM_BUFFER_START
- See Also:
- Constant Field Values
-
GL_UNIFORM_BUFFER_SIZE
- See Also:
- Constant Field Values
-
GL_MAX_VERTEX_UNIFORM_BLOCKS
- See Also:
- Constant Field Values
-
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
- See Also:
- Constant Field Values
-
GL_MAX_COMBINED_UNIFORM_BLOCKS
- See Also:
- Constant Field Values
-
GL_MAX_UNIFORM_BUFFER_BINDINGS
- See Also:
- Constant Field Values
-
GL_MAX_UNIFORM_BLOCK_SIZE
- See Also:
- Constant Field Values
-
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
- See Also:
- Constant Field Values
-
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
- See Also:
- Constant Field Values
-
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
- See Also:
- Constant Field Values
-
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
- See Also:
- Constant Field Values
-
GL_ACTIVE_UNIFORM_BLOCKS
- See Also:
- Constant Field Values
-
GL_UNIFORM_TYPE
- See Also:
- Constant Field Values
-
GL_UNIFORM_SIZE
- See Also:
- Constant Field Values
-
GL_UNIFORM_NAME_LENGTH
- See Also:
- Constant Field Values
-
GL_UNIFORM_BLOCK_INDEX
- See Also:
- Constant Field Values
-
GL_UNIFORM_OFFSET
- See Also:
- Constant Field Values
-
GL_UNIFORM_ARRAY_STRIDE
- See Also:
- Constant Field Values
-
GL_UNIFORM_MATRIX_STRIDE
- See Also:
- Constant Field Values
-
GL_UNIFORM_IS_ROW_MAJOR
- See Also:
- Constant Field Values
-
GL_UNIFORM_BLOCK_BINDING
- See Also:
- Constant Field Values
-
GL_UNIFORM_BLOCK_DATA_SIZE
- See Also:
- Constant Field Values
-
GL_UNIFORM_BLOCK_NAME_LENGTH
- See Also:
- Constant Field Values
-
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
- See Also:
- Constant Field Values
-
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
- See Also:
- Constant Field Values
-
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
- See Also:
- Constant Field Values
-
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
- See Also:
- Constant Field Values
-
GL_INVALID_INDEX
- See Also:
- Constant Field Values
-
GL_MAX_VERTEX_OUTPUT_COMPONENTS
- See Also:
- Constant Field Values
-
GL_MAX_FRAGMENT_INPUT_COMPONENTS
- See Also:
- Constant Field Values
-
GL_MAX_SERVER_WAIT_TIMEOUT
- See Also:
- Constant Field Values
-
GL_OBJECT_TYPE
- See Also:
- Constant Field Values
-
GL_SYNC_CONDITION
- See Also:
- Constant Field Values
-
GL_SYNC_STATUS
- See Also:
- Constant Field Values
-
GL_SYNC_FLAGS
- See Also:
- Constant Field Values
-
GL_SYNC_FENCE
- See Also:
- Constant Field Values
-
GL_SYNC_GPU_COMMANDS_COMPLETE
- See Also:
- Constant Field Values
-
GL_UNSIGNALED
- See Also:
- Constant Field Values
-
GL_SIGNALED
- See Also:
- Constant Field Values
-
GL_ALREADY_SIGNALED
- See Also:
- Constant Field Values
-
GL_TIMEOUT_EXPIRED
- See Also:
- Constant Field Values
-
GL_CONDITION_SATISFIED
- See Also:
- Constant Field Values
-
GL_WAIT_FAILED
- See Also:
- Constant Field Values
-
GL_SYNC_FLUSH_COMMANDS_BIT
- See Also:
- Constant Field Values
-
GL_VERTEX_ATTRIB_ARRAY_DIVISOR
- See Also:
- Constant Field Values
-
GL_ANY_SAMPLES_PASSED
- See Also:
- Constant Field Values
-
GL_ANY_SAMPLES_PASSED_CONSERVATIVE
- See Also:
- Constant Field Values
-
GL_SAMPLER_BINDING
- See Also:
- Constant Field Values
-
GL_RGB10_A2UI
- See Also:
- Constant Field Values
-
GL_TEXTURE_SWIZZLE_R
- See Also:
- Constant Field Values
-
GL_TEXTURE_SWIZZLE_G
- See Also:
- Constant Field Values
-
GL_TEXTURE_SWIZZLE_B
- See Also:
- Constant Field Values
-
GL_TEXTURE_SWIZZLE_A
- See Also:
- Constant Field Values
-
GL_GREEN
- See Also:
- Constant Field Values
-
GL_BLUE
- See Also:
- Constant Field Values
-
GL_INT_2_10_10_10_REV
- See Also:
- Constant Field Values
-
GL_TRANSFORM_FEEDBACK
- See Also:
- Constant Field Values
-
GL_TRANSFORM_FEEDBACK_PAUSED
- See Also:
- Constant Field Values
-
GL_TRANSFORM_FEEDBACK_ACTIVE
- See Also:
- Constant Field Values
-
GL_TRANSFORM_FEEDBACK_BINDING
- See Also:
- Constant Field Values
-
GL_PROGRAM_BINARY_RETRIEVABLE_HINT
- See Also:
- Constant Field Values
-
GL_PROGRAM_BINARY_LENGTH
- See Also:
- Constant Field Values
-
GL_NUM_PROGRAM_BINARY_FORMATS
- See Also:
- Constant Field Values
-
GL_PROGRAM_BINARY_FORMATS
- See Also:
- Constant Field Values
-
GL_COMPRESSED_R11_EAC
- See Also:
- Constant Field Values
-
GL_COMPRESSED_SIGNED_R11_EAC
- See Also:
- Constant Field Values
-
GL_COMPRESSED_RG11_EAC
- See Also:
- Constant Field Values
-
GL_COMPRESSED_SIGNED_RG11_EAC
- See Also:
- Constant Field Values
-
GL_COMPRESSED_RGB8_ETC2
- See Also:
- Constant Field Values
-
GL_COMPRESSED_SRGB8_ETC2
- See Also:
- Constant Field Values
-
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
- See Also:
- Constant Field Values
-
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
- See Also:
- Constant Field Values
-
GL_COMPRESSED_RGBA8_ETC2_EAC
- See Also:
- Constant Field Values
-
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
- See Also:
- Constant Field Values
-
GL_TEXTURE_IMMUTABLE_FORMAT
- See Also:
- Constant Field Values
-
GL_MAX_ELEMENT_INDEX
- See Also:
- Constant Field Values
-
GL_NUM_SAMPLE_COUNTS
- See Also:
- Constant Field Values
-
GL_TEXTURE_IMMUTABLE_LEVELS
- See Also:
- Constant Field Values
-
GL_TIMEOUT_IGNORED
- See Also:
- Constant Field Values
-
-
Method Detail
-
glReadBuffer
public static void glReadBuffer(int src)
-
nglDrawRangeElements
public static void nglDrawRangeElements(int mode, int start, int end, int count, int type, long indices)
-
glDrawRangeElements
public static void glDrawRangeElements(int mode, int start, int end, int count, int type, long indices)
-
glDrawRangeElements
public static void glDrawRangeElements(int mode, int start, int end, int type, java.nio.ByteBuffer indices) public static void glDrawRangeElements(int mode, int start, int end, java.nio.ByteBuffer indices) public static void glDrawRangeElements(int mode, int start, int end, java.nio.ShortBuffer indices) public static void glDrawRangeElements(int mode, int start, int end, java.nio.IntBuffer indices)
-
nglTexImage3D
public static void nglTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long pixels)
-
glTexImage3D
public static void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @Nullable java.nio.ByteBuffer pixels)
-
glTexImage3D
public static void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @Nullable long pixels) public static void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @Nullable java.nio.ShortBuffer pixels) public static void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @Nullable java.nio.IntBuffer pixels) public static void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @Nullable java.nio.FloatBuffer pixels)
-
nglTexSubImage3D
public static void nglTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels)
-
glTexSubImage3D
public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.ByteBuffer pixels)
-
glTexSubImage3D
public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels) public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.ShortBuffer pixels) public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.IntBuffer pixels) public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.FloatBuffer pixels)
-
glCopyTexSubImage3D
public static void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
-
nglCompressedTexImage3D
public static void nglCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data)
-
glCompressedTexImage3D
public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, @Nullable long data)
-
glCompressedTexImage3D
public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, @Nullable java.nio.ByteBuffer data)
-
nglCompressedTexSubImage3D
public static void nglCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data)
-
glCompressedTexSubImage3D
public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data)
-
glCompressedTexSubImage3D
public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, java.nio.ByteBuffer data)
-
nglGenQueries
public static void nglGenQueries(int n, long ids)
-
glGenQueries
public static void glGenQueries(java.nio.IntBuffer ids)
-
glGenQueries
public static int glGenQueries()
-
nglDeleteQueries
public static void nglDeleteQueries(int n, long ids)
-
glDeleteQueries
public static void glDeleteQueries(java.nio.IntBuffer ids)
-
glDeleteQueries
public static void glDeleteQueries(int id)
-
glIsQuery
public static boolean glIsQuery(int id)
-
glBeginQuery
public static void glBeginQuery(int target, int id)
-
glEndQuery
public static void glEndQuery(int target)
-
nglGetQueryiv
public static void nglGetQueryiv(int target, int pname, long params)
-
glGetQueryiv
public static void glGetQueryiv(int target, int pname, java.nio.IntBuffer params)
-
glGetQueryi
public static int glGetQueryi(int target, int pname)
-
nglGetQueryObjectuiv
public static void nglGetQueryObjectuiv(int id, int pname, long params)
-
glGetQueryObjectuiv
public static void glGetQueryObjectuiv(int id, int pname, java.nio.IntBuffer params)
-
glGetQueryObjectui
public static int glGetQueryObjectui(int id, int pname)
-
glUnmapBuffer
public static boolean glUnmapBuffer(int target)
-
nglGetBufferPointerv
public static void nglGetBufferPointerv(int target, int pname, long params)
-
glGetBufferPointerv
public static void glGetBufferPointerv(int target, int pname, org.lwjgl.PointerBuffer params)
-
glGetBufferPointer
public static long glGetBufferPointer(int target, int pname)
-
nglDrawBuffers
public static void nglDrawBuffers(int n, long bufs)
-
glDrawBuffers
public static void glDrawBuffers(java.nio.IntBuffer bufs)
-
glDrawBuffers
public static void glDrawBuffers(int buf)
-
nglUniformMatrix2x3fv
public static void nglUniformMatrix2x3fv(int location, int count, boolean transpose, long value)
-
glUniformMatrix2x3fv
public static void glUniformMatrix2x3fv(int location, boolean transpose, java.nio.FloatBuffer value)
-
nglUniformMatrix3x2fv
public static void nglUniformMatrix3x2fv(int location, int count, boolean transpose, long value)
-
glUniformMatrix3x2fv
public static void glUniformMatrix3x2fv(int location, boolean transpose, java.nio.FloatBuffer value)
-
nglUniformMatrix2x4fv
public static void nglUniformMatrix2x4fv(int location, int count, boolean transpose, long value)
-
glUniformMatrix2x4fv
public static void glUniformMatrix2x4fv(int location, boolean transpose, java.nio.FloatBuffer value)
-
nglUniformMatrix4x2fv
public static void nglUniformMatrix4x2fv(int location, int count, boolean transpose, long value)
-
glUniformMatrix4x2fv
public static void glUniformMatrix4x2fv(int location, boolean transpose, java.nio.FloatBuffer value)
-
nglUniformMatrix3x4fv
public static void nglUniformMatrix3x4fv(int location, int count, boolean transpose, long value)
-
glUniformMatrix3x4fv
public static void glUniformMatrix3x4fv(int location, boolean transpose, java.nio.FloatBuffer value)
-
nglUniformMatrix4x3fv
public static void nglUniformMatrix4x3fv(int location, int count, boolean transpose, long value)
-
glUniformMatrix4x3fv
public static void glUniformMatrix4x3fv(int location, boolean transpose, java.nio.FloatBuffer value)
-
glBlitFramebuffer
public static void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
-
glRenderbufferStorageMultisample
public static void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
-
glFramebufferTextureLayer
public static void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)
-
nglMapBufferRange
public static long nglMapBufferRange(int target, long offset, long length, int access)
-
glMapBufferRange
@Nullable public static java.nio.ByteBuffer glMapBufferRange(int target, long offset, long length, int access)
-
glMapBufferRange
@Nullable public static java.nio.ByteBuffer glMapBufferRange(int target, long offset, long length, int access, @Nullable java.nio.ByteBuffer old_buffer)
-
glFlushMappedBufferRange
public static void glFlushMappedBufferRange(int target, long offset, long length)
-
glBindVertexArray
public static void glBindVertexArray(int array)
-
nglDeleteVertexArrays
public static void nglDeleteVertexArrays(int n, long arrays)
-
glDeleteVertexArrays
public static void glDeleteVertexArrays(java.nio.IntBuffer arrays)
-
glDeleteVertexArrays
public static void glDeleteVertexArrays(int array)
-
nglGenVertexArrays
public static void nglGenVertexArrays(int n, long arrays)
-
glGenVertexArrays
public static void glGenVertexArrays(java.nio.IntBuffer arrays)
-
glGenVertexArrays
public static int glGenVertexArrays()
-
glIsVertexArray
public static boolean glIsVertexArray(int array)
-
nglGetIntegeri_v
public static void nglGetIntegeri_v(int target, int index, long data)
-
glGetIntegeri_v
public static void glGetIntegeri_v(int target, int index, java.nio.IntBuffer data)
-
glGetIntegeri
public static int glGetIntegeri(int target, int index)
-
glBeginTransformFeedback
public static void glBeginTransformFeedback(int primitiveMode)
-
glEndTransformFeedback
public static void glEndTransformFeedback()
-
glBindBufferRange
public static void glBindBufferRange(int target, int index, int buffer, long offset, long size)
-
glBindBufferBase
public static void glBindBufferBase(int target, int index, int buffer)
-
nglTransformFeedbackVaryings
public static void nglTransformFeedbackVaryings(int program, int count, long varyings, int bufferMode)
-
glTransformFeedbackVaryings
public static void glTransformFeedbackVaryings(int program, org.lwjgl.PointerBuffer varyings, int bufferMode)
-
glTransformFeedbackVaryings
public static void glTransformFeedbackVaryings(int program, java.lang.CharSequence[] varyings, int bufferMode) public static void glTransformFeedbackVaryings(int program, java.lang.CharSequence varying, int bufferMode)
-
nglGetTransformFeedbackVarying
public static void nglGetTransformFeedbackVarying(int program, int index, int bufSize, long length, long size, long type, long name)
-
glGetTransformFeedbackVarying
public static void glGetTransformFeedbackVarying(int program, int index, @Nullable java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.ByteBuffer name)
-
glGetTransformFeedbackVarying
public static java.lang.String glGetTransformFeedbackVarying(int program, int index, int bufSize, java.nio.IntBuffer size, java.nio.IntBuffer type) public static java.lang.String glGetTransformFeedbackVarying(int program, int index, java.nio.IntBuffer size, java.nio.IntBuffer type)
-
nglVertexAttribIPointer
public static void nglVertexAttribIPointer(int index, int size, int type, int stride, long pointer)
-
glVertexAttribIPointer
public static void glVertexAttribIPointer(int index, int size, int type, int stride, java.nio.ByteBuffer pointer)
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glVertexAttribIPointer
public static void glVertexAttribIPointer(int index, int size, int type, int stride, long pointer) public static void glVertexAttribIPointer(int index, int size, int type, int stride, java.nio.ShortBuffer pointer) public static void glVertexAttribIPointer(int index, int size, int type, int stride, java.nio.IntBuffer pointer)
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nglGetVertexAttribIiv
public static void nglGetVertexAttribIiv(int index, int pname, long params)
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glGetVertexAttribIiv
public static void glGetVertexAttribIiv(int index, int pname, java.nio.IntBuffer params)
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glGetVertexAttribIi
public static int glGetVertexAttribIi(int index, int pname)
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nglGetVertexAttribIuiv
public static void nglGetVertexAttribIuiv(int index, int pname, long params)
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glGetVertexAttribIuiv
public static void glGetVertexAttribIuiv(int index, int pname, java.nio.IntBuffer params)
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glGetVertexAttribIui
public static int glGetVertexAttribIui(int index, int pname)
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glVertexAttribI4i, glVertexAttribI4ui
public static void glVertexAttribI4i(int index, int x, int y, int z, int w) public static void glVertexAttribI4ui(int index, int x, int y, int z, int w)
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nglVertexAttribI4iv
public static void nglVertexAttribI4iv(int index, long v)
-
glVertexAttribI4iv
public static void glVertexAttribI4iv(int index, java.nio.IntBuffer v)
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nglVertexAttribI4uiv
public static void nglVertexAttribI4uiv(int index, long v)
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glVertexAttribI4uiv
public static void glVertexAttribI4uiv(int index, java.nio.IntBuffer v)
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nglGetUniformuiv
public static void nglGetUniformuiv(int program, int location, long params)
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glGetUniformuiv
public static void glGetUniformuiv(int program, int location, java.nio.IntBuffer params)
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glGetUniformui
public static int glGetUniformui(int program, int location)
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nglGetFragDataLocation
public static int nglGetFragDataLocation(int program, long name)
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glGetFragDataLocation
public static int glGetFragDataLocation(int program, java.nio.ByteBuffer name)
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glGetFragDataLocation
public static int glGetFragDataLocation(int program, java.lang.CharSequence name)
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glUniform1ui, glUniform2ui, glUniform3ui, glUniform4ui
public static void glUniform1ui(int location, int v0) public static void glUniform2ui(int location, int v0, int v1) public static void glUniform3ui(int location, int v0, int v1, int v2) public static void glUniform4ui(int location, int v0, int v1, int v2, int v3)
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nglUniform1uiv
public static void nglUniform1uiv(int location, int count, long value)
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glUniform1uiv
public static void glUniform1uiv(int location, java.nio.IntBuffer value)
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nglUniform2uiv
public static void nglUniform2uiv(int location, int count, long value)
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glUniform2uiv
public static void glUniform2uiv(int location, java.nio.IntBuffer value)
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nglUniform3uiv
public static void nglUniform3uiv(int location, int count, long value)
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glUniform3uiv
public static void glUniform3uiv(int location, java.nio.IntBuffer value)
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nglUniform4uiv
public static void nglUniform4uiv(int location, int count, long value)
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glUniform4uiv
public static void glUniform4uiv(int location, java.nio.IntBuffer value)
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nglClearBufferiv
public static void nglClearBufferiv(int buffer, int drawbuffer, long value)
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glClearBufferiv
public static void glClearBufferiv(int buffer, int drawbuffer, java.nio.IntBuffer value)
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nglClearBufferuiv
public static void nglClearBufferuiv(int buffer, int drawbuffer, long value)
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glClearBufferuiv
public static void glClearBufferuiv(int buffer, int drawbuffer, java.nio.IntBuffer value)
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nglClearBufferfv
public static void nglClearBufferfv(int buffer, int drawbuffer, long value)
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glClearBufferfv
public static void glClearBufferfv(int buffer, int drawbuffer, java.nio.FloatBuffer value)
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glClearBufferfi
public static void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)
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nglGetStringi
public static long nglGetStringi(int name, int index)
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glGetStringi
@Nullable public static java.lang.String glGetStringi(int name, int index)
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glCopyBufferSubData
public static void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size)
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nglGetUniformIndices
public static void nglGetUniformIndices(int program, int uniformCount, long uniformNames, long uniformIndices)
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glGetUniformIndices
public static void glGetUniformIndices(int program, org.lwjgl.PointerBuffer uniformNames, java.nio.IntBuffer uniformIndices)
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nglGetActiveUniformsiv
public static void nglGetActiveUniformsiv(int program, int uniformCount, long uniformIndices, int pname, long params)
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glGetActiveUniformsiv
public static void glGetActiveUniformsiv(int program, java.nio.IntBuffer uniformIndices, int pname, java.nio.IntBuffer params)
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nglGetUniformBlockIndex
public static int nglGetUniformBlockIndex(int program, long uniformBlockName)
-
glGetUniformBlockIndex
public static int glGetUniformBlockIndex(int program, java.nio.ByteBuffer uniformBlockName)
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glGetUniformBlockIndex
public static int glGetUniformBlockIndex(int program, java.lang.CharSequence uniformBlockName)
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nglGetActiveUniformBlockiv
public static void nglGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, long params)
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glGetActiveUniformBlockiv
public static void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, java.nio.IntBuffer params)
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glGetActiveUniformBlocki
public static int glGetActiveUniformBlocki(int program, int uniformBlockIndex, int pname)
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nglGetActiveUniformBlockName
public static void nglGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, long length, long uniformBlockName)
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glGetActiveUniformBlockName
public static void glGetActiveUniformBlockName(int program, int uniformBlockIndex, @Nullable java.nio.IntBuffer length, java.nio.ByteBuffer uniformBlockName)
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glGetActiveUniformBlockName
public static java.lang.String glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize) public static java.lang.String glGetActiveUniformBlockName(int program, int uniformBlockIndex)
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glUniformBlockBinding
public static void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)
-
glDrawArraysInstanced
public static void glDrawArraysInstanced(int mode, int first, int count, int instancecount)
-
nglDrawElementsInstanced
public static void nglDrawElementsInstanced(int mode, int count, int type, long indices, int instancecount)
-
glDrawElementsInstanced
public static void glDrawElementsInstanced(int mode, int count, int type, long indices, int instancecount)
-
glDrawElementsInstanced
public static void glDrawElementsInstanced(int mode, int type, java.nio.ByteBuffer indices, int instancecount) public static void glDrawElementsInstanced(int mode, java.nio.ByteBuffer indices, int instancecount) public static void glDrawElementsInstanced(int mode, java.nio.ShortBuffer indices, int instancecount) public static void glDrawElementsInstanced(int mode, java.nio.IntBuffer indices, int instancecount)
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glFenceSync
public static long glFenceSync(int condition, int flags)
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nglIsSync
public static boolean nglIsSync(long sync)
-
glIsSync
public static boolean glIsSync(long sync)
-
nglDeleteSync
public static void nglDeleteSync(long sync)
-
glDeleteSync
public static void glDeleteSync(long sync)
-
nglClientWaitSync
public static int nglClientWaitSync(long sync, int flags, long timeout)
-
glClientWaitSync
public static int glClientWaitSync(long sync, int flags, long timeout)
-
nglWaitSync
public static void nglWaitSync(long sync, int flags, long timeout)
-
glWaitSync
public static void glWaitSync(long sync, int flags, long timeout)
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nglGetInteger64v
public static void nglGetInteger64v(int pname, long data)
-
glGetInteger64v
public static void glGetInteger64v(int pname, java.nio.LongBuffer data)
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glGetInteger64
public static long glGetInteger64(int pname)
-
nglGetSynciv
public static void nglGetSynciv(long sync, int pname, int bufSize, long length, long values)
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glGetSynciv
public static void glGetSynciv(long sync, int pname, @Nullable java.nio.IntBuffer length, java.nio.IntBuffer values)
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glGetSynci
public static int glGetSynci(long sync, int pname, @Nullable java.nio.IntBuffer length)
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nglGetInteger64i_v
public static void nglGetInteger64i_v(int target, int index, long data)
-
glGetInteger64i_v
public static void glGetInteger64i_v(int target, int index, java.nio.LongBuffer data)
-
glGetInteger64i
public static long glGetInteger64i(int target, int index)
-
nglGetBufferParameteri64v
public static void nglGetBufferParameteri64v(int target, int pname, long params)
-
glGetBufferParameteri64v
public static void glGetBufferParameteri64v(int target, int pname, java.nio.LongBuffer params)
-
glGetBufferParameteri64
public static long glGetBufferParameteri64(int target, int pname)
-
nglGenSamplers
public static void nglGenSamplers(int count, long samplers)
-
glGenSamplers
public static void glGenSamplers(java.nio.IntBuffer samplers)
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glGenSamplers
public static int glGenSamplers()
-
nglDeleteSamplers
public static void nglDeleteSamplers(int count, long samplers)
-
glDeleteSamplers
public static void glDeleteSamplers(java.nio.IntBuffer samplers)
-
glDeleteSamplers
public static void glDeleteSamplers(int sampler)
-
glIsSampler
public static boolean glIsSampler(int sampler)
-
glBindSampler
public static void glBindSampler(int unit, int sampler)
-
glSamplerParameteri
public static void glSamplerParameteri(int sampler, int pname, int param)
-
nglSamplerParameteriv
public static void nglSamplerParameteriv(int sampler, int pname, long param)
-
glSamplerParameteriv
public static void glSamplerParameteriv(int sampler, int pname, java.nio.IntBuffer param)
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glSamplerParameterf
public static void glSamplerParameterf(int sampler, int pname, float param)
-
nglSamplerParameterfv
public static void nglSamplerParameterfv(int sampler, int pname, long param)
-
glSamplerParameterfv
public static void glSamplerParameterfv(int sampler, int pname, java.nio.FloatBuffer param)
-
nglGetSamplerParameteriv
public static void nglGetSamplerParameteriv(int sampler, int pname, long params)
-
glGetSamplerParameteriv
public static void glGetSamplerParameteriv(int sampler, int pname, java.nio.IntBuffer params)
-
glGetSamplerParameteri
public static int glGetSamplerParameteri(int sampler, int pname)
-
nglGetSamplerParameterfv
public static void nglGetSamplerParameterfv(int sampler, int pname, long params)
-
glGetSamplerParameterfv
public static void glGetSamplerParameterfv(int sampler, int pname, java.nio.FloatBuffer params)
-
glGetSamplerParameterf
public static float glGetSamplerParameterf(int sampler, int pname)
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glVertexAttribDivisor
public static void glVertexAttribDivisor(int index, int divisor)
-
glBindTransformFeedback
public static void glBindTransformFeedback(int target, int id)
-
nglDeleteTransformFeedbacks
public static void nglDeleteTransformFeedbacks(int n, long ids)
-
glDeleteTransformFeedbacks
public static void glDeleteTransformFeedbacks(java.nio.IntBuffer ids)
-
glDeleteTransformFeedbacks
public static void glDeleteTransformFeedbacks(int id)
-
nglGenTransformFeedbacks
public static void nglGenTransformFeedbacks(int n, long ids)
-
glGenTransformFeedbacks
public static void glGenTransformFeedbacks(java.nio.IntBuffer ids)
-
glGenTransformFeedbacks
public static int glGenTransformFeedbacks()
-
glIsTransformFeedback
public static boolean glIsTransformFeedback(int id)
-
glPauseTransformFeedback
public static void glPauseTransformFeedback()
-
glResumeTransformFeedback
public static void glResumeTransformFeedback()
-
nglGetProgramBinary
public static void nglGetProgramBinary(int program, int bufSize, long length, long binaryFormat, long binary)
-
glGetProgramBinary
public static void glGetProgramBinary(int program, @Nullable java.nio.IntBuffer length, java.nio.IntBuffer binaryFormat, java.nio.ByteBuffer binary)
-
nglProgramBinary
public static void nglProgramBinary(int program, int binaryFormat, long binary, int length)
-
glProgramBinary
public static void glProgramBinary(int program, int binaryFormat, java.nio.ByteBuffer binary)
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glProgramParameteri
public static void glProgramParameteri(int program, int pname, int value)
-
nglInvalidateFramebuffer
public static void nglInvalidateFramebuffer(int target, int numAttachments, long attachments)
-
glInvalidateFramebuffer
public static void glInvalidateFramebuffer(int target, java.nio.IntBuffer attachments)
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glInvalidateFramebuffer
public static void glInvalidateFramebuffer(int target, int attachment)
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nglInvalidateSubFramebuffer
public static void nglInvalidateSubFramebuffer(int target, int numAttachments, long attachments, int x, int y, int width, int height)
-
glInvalidateSubFramebuffer
public static void glInvalidateSubFramebuffer(int target, java.nio.IntBuffer attachments, int x, int y, int width, int height)
-
glInvalidateSubFramebuffer
public static void glInvalidateSubFramebuffer(int target, int attachment, int x, int y, int width, int height)
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glTexStorage2D
public static void glTexStorage2D(int target, int levels, int internalformat, int width, int height)
-
glTexStorage3D
public static void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth)
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nglGetInternalformativ
public static void nglGetInternalformativ(int target, int internalformat, int pname, int bufSize, long params)
-
glGetInternalformativ
public static void glGetInternalformativ(int target, int internalformat, int pname, java.nio.IntBuffer params)
-
glGetInternalformati
public static int glGetInternalformati(int target, int internalformat, int pname)
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glTexImage3D
public static void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @Nullable short[] pixels) public static void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @Nullable int[] pixels) public static void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @Nullable float[] pixels)
Array version of:TexImage3D
- See Also:
- Reference Page
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glTexSubImage3D
public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short[] pixels) public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int[] pixels) public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float[] pixels)
Array version of:TexSubImage3D
- See Also:
- Reference Page
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glGenQueries
public static void glGenQueries(int[] ids)
Array version of:GenQueries
- See Also:
- Reference Page
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glDeleteQueries
public static void glDeleteQueries(int[] ids)
Array version of:DeleteQueries
- See Also:
- Reference Page
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glGetQueryiv
public static void glGetQueryiv(int target, int pname, int[] params)
Array version of:GetQueryiv
- See Also:
- Reference Page
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glGetQueryObjectuiv
public static void glGetQueryObjectuiv(int id, int pname, int[] params)
Array version of:GetQueryObjectuiv
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- Reference Page
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glDrawBuffers
public static void glDrawBuffers(int[] bufs)
Array version of:DrawBuffers
- See Also:
- Reference Page
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glUniformMatrix2x3fv
public static void glUniformMatrix2x3fv(int location, boolean transpose, float[] value)
Array version of:UniformMatrix2x3fv
- See Also:
- Reference Page
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glUniformMatrix3x2fv
public static void glUniformMatrix3x2fv(int location, boolean transpose, float[] value)
Array version of:UniformMatrix3x2fv
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- Reference Page
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glUniformMatrix2x4fv
public static void glUniformMatrix2x4fv(int location, boolean transpose, float[] value)
Array version of:UniformMatrix2x4fv
- See Also:
- Reference Page
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glUniformMatrix4x2fv
public static void glUniformMatrix4x2fv(int location, boolean transpose, float[] value)
Array version of:UniformMatrix4x2fv
- See Also:
- Reference Page
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glUniformMatrix3x4fv
public static void glUniformMatrix3x4fv(int location, boolean transpose, float[] value)
Array version of:UniformMatrix3x4fv
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- Reference Page
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glUniformMatrix4x3fv
public static void glUniformMatrix4x3fv(int location, boolean transpose, float[] value)
Array version of:UniformMatrix4x3fv
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- Reference Page
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glDeleteVertexArrays
public static void glDeleteVertexArrays(int[] arrays)
Array version of:DeleteVertexArrays
- See Also:
- Reference Page
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glGenVertexArrays
public static void glGenVertexArrays(int[] arrays)
Array version of:GenVertexArrays
- See Also:
- Reference Page
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glGetIntegeri_v
public static void glGetIntegeri_v(int target, int index, int[] data)
Array version of:GetIntegeri_v
- See Also:
- Reference Page
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glGetTransformFeedbackVarying
public static void glGetTransformFeedbackVarying(int program, int index, @Nullable int[] length, int[] size, int[] type, java.nio.ByteBuffer name)
Array version of:GetTransformFeedbackVarying
- See Also:
- Reference Page
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glGetVertexAttribIiv
public static void glGetVertexAttribIiv(int index, int pname, int[] params)
Array version of:GetVertexAttribIiv
- See Also:
- Reference Page
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glGetVertexAttribIuiv
public static void glGetVertexAttribIuiv(int index, int pname, int[] params)
Array version of:GetVertexAttribIuiv
- See Also:
- Reference Page
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glVertexAttribI4iv
public static void glVertexAttribI4iv(int index, int[] v)
Array version of:VertexAttribI4iv
- See Also:
- Reference Page
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glVertexAttribI4uiv
public static void glVertexAttribI4uiv(int index, int[] v)
Array version of:VertexAttribI4uiv
- See Also:
- Reference Page
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glGetUniformuiv
public static void glGetUniformuiv(int program, int location, int[] params)
Array version of:GetUniformuiv
- See Also:
- Reference Page
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glUniform1uiv
public static void glUniform1uiv(int location, int[] value)
Array version of:Uniform1uiv
- See Also:
- Reference Page
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glUniform2uiv
public static void glUniform2uiv(int location, int[] value)
Array version of:Uniform2uiv
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- Reference Page
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glUniform3uiv
public static void glUniform3uiv(int location, int[] value)
Array version of:Uniform3uiv
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- Reference Page
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glUniform4uiv
public static void glUniform4uiv(int location, int[] value)
Array version of:Uniform4uiv
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- Reference Page
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glClearBufferiv
public static void glClearBufferiv(int buffer, int drawbuffer, int[] value)
Array version of:ClearBufferiv
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- Reference Page
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glClearBufferuiv
public static void glClearBufferuiv(int buffer, int drawbuffer, int[] value)
Array version of:ClearBufferuiv
- See Also:
- Reference Page
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glClearBufferfv
public static void glClearBufferfv(int buffer, int drawbuffer, float[] value)
Array version of:ClearBufferfv
- See Also:
- Reference Page
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glGetUniformIndices
public static void glGetUniformIndices(int program, org.lwjgl.PointerBuffer uniformNames, int[] uniformIndices)
Array version of:GetUniformIndices
- See Also:
- Reference Page
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glGetActiveUniformsiv
public static void glGetActiveUniformsiv(int program, int[] uniformIndices, int pname, int[] params)
Array version of:GetActiveUniformsiv
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- Reference Page
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glGetActiveUniformBlockiv
public static void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int[] params)
Array version of:GetActiveUniformBlockiv
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- Reference Page
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glGetActiveUniformBlockName
public static void glGetActiveUniformBlockName(int program, int uniformBlockIndex, @Nullable int[] length, java.nio.ByteBuffer uniformBlockName)
Array version of:GetActiveUniformBlockName
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- Reference Page
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glGetInteger64v
public static void glGetInteger64v(int pname, long[] data)
Array version of:GetInteger64v
- See Also:
- Reference Page
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glGetSynciv
public static void glGetSynciv(long sync, int pname, @Nullable int[] length, int[] values)
Array version of:GetSynciv
- See Also:
- Reference Page
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glGetInteger64i_v
public static void glGetInteger64i_v(int target, int index, long[] data)
Array version of:GetInteger64i_v
- See Also:
- Reference Page
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glGetBufferParameteri64v
public static void glGetBufferParameteri64v(int target, int pname, long[] params)
Array version of:GetBufferParameteri64v
- See Also:
- Reference Page
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glGenSamplers
public static void glGenSamplers(int[] samplers)
Array version of:GenSamplers
- See Also:
- Reference Page
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glDeleteSamplers
public static void glDeleteSamplers(int[] samplers)
Array version of:DeleteSamplers
- See Also:
- Reference Page
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glSamplerParameteriv
public static void glSamplerParameteriv(int sampler, int pname, int[] param)
Array version of:SamplerParameteriv
- See Also:
- Reference Page
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glSamplerParameterfv
public static void glSamplerParameterfv(int sampler, int pname, float[] param)
Array version of:SamplerParameterfv
- See Also:
- Reference Page
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glGetSamplerParameteriv
public static void glGetSamplerParameteriv(int sampler, int pname, int[] params)
Array version of:GetSamplerParameteriv
- See Also:
- Reference Page
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glGetSamplerParameterfv
public static void glGetSamplerParameterfv(int sampler, int pname, float[] params)
Array version of:GetSamplerParameterfv
- See Also:
- Reference Page
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glDeleteTransformFeedbacks
public static void glDeleteTransformFeedbacks(int[] ids)
Array version of:DeleteTransformFeedbacks
- See Also:
- Reference Page
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glGenTransformFeedbacks
public static void glGenTransformFeedbacks(int[] ids)
Array version of:GenTransformFeedbacks
- See Also:
- Reference Page
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glGetProgramBinary
public static void glGetProgramBinary(int program, @Nullable int[] length, int[] binaryFormat, java.nio.ByteBuffer binary)
Array version of:GetProgramBinary
- See Also:
- Reference Page
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glInvalidateFramebuffer
public static void glInvalidateFramebuffer(int target, int[] attachments)
Array version of:InvalidateFramebuffer
- See Also:
- Reference Page
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glInvalidateSubFramebuffer
public static void glInvalidateSubFramebuffer(int target, int[] attachments, int x, int y, int width, int height)
Array version of:InvalidateSubFramebuffer
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- Reference Page
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glGetInternalformativ
public static void glGetInternalformativ(int target, int internalformat, int pname, int[] params)
Array version of:GetInternalformativ
- See Also:
- Reference Page
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