[DEV] start to work on GALE
This commit is contained in:
@@ -29,13 +29,9 @@ public class GuiRenderer {
|
||||
GL30.glBindVertexArray(quad.getVaoID());
|
||||
GL20.glEnableVertexAttribArray(0);
|
||||
|
||||
GL11.glEnable(GL11.GL_BLEND);
|
||||
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
GL11.glDisable(GL11.GL_DEPTH_TEST);
|
||||
//OpenGL.enable(OpenGL.Flag.flag_blend);
|
||||
//GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
//OpenGL.enable(OpenGL.Flag.flag_cullFace);
|
||||
//OpenGL.enable(OpenGL.Flag.flag_back);
|
||||
OpenGL.enable(OpenGL.Flag.flag_blend);
|
||||
OpenGL.enable(OpenGL.Flag.flag_cullFace);
|
||||
OpenGL.enable(OpenGL.Flag.flag_back);
|
||||
for (GuiTexture gui: guis) {
|
||||
GL13.glActiveTexture(GL13.GL_TEXTURE0);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, gui.getTexture());
|
||||
@@ -45,11 +41,9 @@ public class GuiRenderer {
|
||||
GL11.glDrawArrays(GL11.GL_TRIANGLE_STRIP, 0, quad.getVertexCount());
|
||||
|
||||
}
|
||||
//OpenGL.disable(OpenGL.Flag.flag_blend);
|
||||
//OpenGL.disable(OpenGL.Flag.flag_cullFace);
|
||||
//OpenGL.disable(OpenGL.Flag.flag_back);
|
||||
GL11.glDisable(GL11.GL_BLEND);
|
||||
GL11.glEnable(GL11.GL_DEPTH_TEST);
|
||||
OpenGL.disable(OpenGL.Flag.flag_blend);
|
||||
OpenGL.disable(OpenGL.Flag.flag_cullFace);
|
||||
OpenGL.disable(OpenGL.Flag.flag_back);
|
||||
|
||||
GL20.glDisableVertexAttribArray(0);
|
||||
GL30.glBindVertexArray(0);
|
||||
|
@@ -7,8 +7,8 @@ import shaders.ShaderProgram;
|
||||
|
||||
public class GuiShader extends ShaderProgram {
|
||||
|
||||
private static final String VERTEX_FILE = "src/guis/guiVertexShader.txt";
|
||||
private static final String FRAGMENT_FILE = "src/guis/guiFragmentShader.txt";
|
||||
private static final String VERTEX_FILE = "src/guis/gui.vert";
|
||||
private static final String FRAGMENT_FILE = "src/guis/gui.frag";
|
||||
|
||||
private int location_transformationMatrix;
|
||||
|
||||
|
Reference in New Issue
Block a user