550 lines
22 KiB
Plaintext
550 lines
22 KiB
Plaintext
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1. LICENSE AGREEMENT FOR NVIDIA SOFTWARE DEVELOPMENT KITS
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---------------------------------------------------------
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Release Date: July 26, 2018
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---------------------------
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IMPORTANT NOTICE—READ BEFORE DOWNLOADING, INSTALLING,
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COPYING OR USING THE LICENSED SOFTWARE:
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-------------------------------------------------------
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This license agreement, including exhibits attached
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("Agreement”) is a legal agreement between you and NVIDIA
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Corporation ("NVIDIA") and governs your use of a NVIDIA
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software development kit (“SDK”).
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Each SDK has its own set of software and materials, but here
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is a description of the types of items that may be included in
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a SDK: source code, header files, APIs, data sets and assets
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(examples include images, textures, models, scenes, videos,
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native API input/output files), binary software, sample code,
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libraries, utility programs, programming code and
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documentation.
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This Agreement can be accepted only by an adult of legal age
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of majority in the country in which the SDK is used.
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If you are entering into this Agreement on behalf of a company
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or other legal entity, you represent that you have the legal
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authority to bind the entity to this Agreement, in which case
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“you” will mean the entity you represent.
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If you don’t have the required age or authority to accept
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this Agreement, or if you don’t accept all the terms and
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conditions of this Agreement, do not download, install or use
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the SDK.
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You agree to use the SDK only for purposes that are permitted
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by (a) this Agreement, and (b) any applicable law, regulation
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or generally accepted practices or guidelines in the relevant
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jurisdictions.
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1.1. License
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1.1.1. License Grant
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Subject to the terms of this Agreement, NVIDIA hereby grants
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you a non-exclusive, non-transferable license, without the
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right to sublicense (except as expressly provided in this
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Agreement) to:
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1. Install and use the SDK,
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2. Modify and create derivative works of sample source code
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delivered in the SDK, and
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3. Distribute those portions of the SDK that are identified
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in this Agreement as distributable, as incorporated in
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object code format into a software application that meets
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the distribution requirements indicated in this Agreement.
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1.1.2. Distribution Requirements
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These are the distribution requirements for you to exercise
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the distribution grant:
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1. Your application must have material additional
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functionality, beyond the included portions of the SDK.
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2. The distributable portions of the SDK shall only be
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accessed by your application.
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3. The following notice shall be included in modifications
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and derivative works of sample source code distributed:
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“This software contains source code provided by NVIDIA
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Corporation.”
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4. Unless a developer tool is identified in this Agreement
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as distributable, it is delivered for your internal use
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only.
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5. The terms under which you distribute your application
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must be consistent with the terms of this Agreement,
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including (without limitation) terms relating to the
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license grant and license restrictions and protection of
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NVIDIA’s intellectual property rights. Additionally, you
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agree that you will protect the privacy, security and
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legal rights of your application users.
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6. You agree to notify NVIDIA in writing of any known or
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suspected distribution or use of the SDK not in compliance
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with the requirements of this Agreement, and to enforce
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the terms of your agreements with respect to distributed
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SDK.
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1.1.3. Authorized Users
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You may allow employees and contractors of your entity or of
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your subsidiary(ies) to access and use the SDK from your
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secure network to perform work on your behalf.
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If you are an academic institution you may allow users
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enrolled or employed by the academic institution to access and
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use the SDK from your secure network.
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You are responsible for the compliance with the terms of this
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Agreement by your authorized users. If you become aware that
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your authorized users didn’t follow the terms of this
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Agreement, you agree to take reasonable steps to resolve the
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non-compliance and prevent new occurrences.
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1.1.4. Pre-Release SDK
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The SDK versions identified as alpha, beta, preview or
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otherwise as pre-release, may not be fully functional, may
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contain errors or design flaws, and may have reduced or
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different security, privacy, accessibility, availability, and
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reliability standards relative to commercial versions of
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NVIDIA software and materials. Use of a pre-release SDK may
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result in unexpected results, loss of data, project delays or
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other unpredictable damage or loss.
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You may use a pre-release SDK at your own risk, understanding
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that pre-release SDKs are not intended for use in production
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or business-critical systems.
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NVIDIA may choose not to make available a commercial version
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of any pre-release SDK. NVIDIA may also choose to abandon
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development and terminate the availability of a pre-release
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SDK at any time without liability.
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1.1.5. Updates
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NVIDIA may, at its option, make available patches, workarounds
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or other updates to this SDK. Unless the updates are provided
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with their separate governing terms, they are deemed part of
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the SDK licensed to you as provided in this Agreement. You
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agree that the form and content of the SDK that NVIDIA
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provides may change without prior notice to you. While NVIDIA
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generally maintains compatibility between versions, NVIDIA may
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in some cases make changes that introduce incompatibilities in
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future versions of the SDK.
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1.1.6. Third Party Licenses
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The SDK may come bundled with, or otherwise include or be
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distributed with, third party software licensed by a NVIDIA
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supplier and/or open source software provided under an open
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source license. Use of third party software is subject to the
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third-party license terms, or in the absence of third party
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terms, the terms of this Agreement. Copyright to third party
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software is held by the copyright holders indicated in the
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third-party software or license.
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1.1.7. Reservation of Rights
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NVIDIA reserves all rights, title, and interest in and to the
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SDK, not expressly granted to you under this Agreement.
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1.2. Limitations
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The following license limitations apply to your use of the
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SDK:
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1. You may not reverse engineer, decompile or disassemble,
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or remove copyright or other proprietary notices from any
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portion of the SDK or copies of the SDK.
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2. Except as expressly provided in this Agreement, you may
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not copy, sell, rent, sublicense, transfer, distribute,
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modify, or create derivative works of any portion of the
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SDK. For clarity, you may not distribute or sublicense the
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SDK as a stand-alone product.
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3. Unless you have an agreement with NVIDIA for this
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purpose, you may not indicate that an application created
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with the SDK is sponsored or endorsed by NVIDIA.
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4. You may not bypass, disable, or circumvent any
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encryption, security, digital rights management or
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authentication mechanism in the SDK.
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5. You may not use the SDK in any manner that would cause it
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to become subject to an open source software license. As
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examples, licenses that require as a condition of use,
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modification, and/or distribution that the SDK be:
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a. Disclosed or distributed in source code form;
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b. Licensed for the purpose of making derivative works;
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or
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c. Redistributable at no charge.
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6. Unless you have an agreement with NVIDIA for this
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purpose, you may not use the SDK with any system or
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application where the use or failure of the system or
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application can reasonably be expected to threaten or
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result in personal injury, death, or catastrophic loss.
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Examples include use in nuclear, avionics, navigation,
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military, medical, life support or other life critical
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applications. NVIDIA does not design, test or manufacture
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the SDK for these critical uses and NVIDIA shall not be
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liable to you or any third party, in whole or in part, for
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any claims or damages arising from such uses.
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7. You agree to defend, indemnify and hold harmless NVIDIA
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and its affiliates, and their respective employees,
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contractors, agents, officers and directors, from and
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against any and all claims, damages, obligations, losses,
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liabilities, costs or debt, fines, restitutions and
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expenses (including but not limited to attorney’s fees
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and costs incident to establishing the right of
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indemnification) arising out of or related to your use of
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the SDK outside of the scope of this Agreement, or not in
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compliance with its terms.
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1.3. Ownership
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1. NVIDIA or its licensors hold all rights, title and
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interest in and to the SDK and its modifications and
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derivative works, including their respective intellectual
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property rights, subject to your rights under Section 3.2.
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This SDK may include software and materials from
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NVIDIA’s licensors, and these licensors are intended
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third party beneficiaries that may enforce this Agreement
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with respect to their intellectual property rights.
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2. You hold all rights, title and interest in and to your
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applications and your derivative works of the sample
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source code delivered in the SDK, including their
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respective intellectual property rights, subject to
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NVIDIA’s rights under section 3.1.
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3. You may, but don’t have to, provide to NVIDIA
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suggestions, feature requests or other feedback regarding
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the SDK, including possible enhancements or modifications
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to the SDK. For any feedback that you voluntarily provide,
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you hereby grant NVIDIA and its affiliates a perpetual,
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non-exclusive, worldwide, irrevocable license to use,
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reproduce, modify, license, sublicense (through multiple
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tiers of sublicensees), and distribute (through multiple
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tiers of distributors) it without the payment of any
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royalties or fees to you. NVIDIA will use feedback at its
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choice. NVIDIA is constantly looking for ways to improve
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its products, so you may send feedback to NVIDIA through
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the developer portal at https://developer.nvidia.com.
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1.4. No Warranties
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THE SDK IS PROVIDED BY NVIDIA “AS IS” AND “WITH ALL
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FAULTS.” TO THE MAXIMUM EXTENT PERMITTED BY LAW, NVIDIA AND
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ITS AFFILIATES EXPRESSLY DISCLAIM ALL WARRANTIES OF ANY KIND
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OR NATURE, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING,
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BUT NOT LIMITED TO, ANY WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE, TITLE, NON-INFRINGEMENT, OR THE
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ABSENCE OF ANY DEFECTS THEREIN, WHETHER LATENT OR PATENT. NO
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WARRANTY IS MADE ON THE BASIS OF TRADE USAGE, COURSE OF
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DEALING OR COURSE OF TRADE.
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1.5. Limitation of Liability
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TO THE MAXIMUM EXTENT PERMITTED BY LAW, NVIDIA AND ITS
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AFFILIATES SHALL NOT BE LIABLE FOR ANY SPECIAL, INCIDENTAL,
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PUNITIVE OR CONSEQUENTIAL DAMAGES, OR ANY LOST PROFITS, LOSS
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OF USE, LOSS OF DATA OR LOSS OF GOODWILL, OR THE COSTS OF
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PROCURING SUBSTITUTE PRODUCTS, ARISING OUT OF OR IN CONNECTION
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WITH THIS AGREEMENT OR THE USE OR PERFORMANCE OF THE SDK,
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WHETHER SUCH LIABILITY ARISES FROM ANY CLAIM BASED UPON BREACH
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OF CONTRACT, BREACH OF WARRANTY, TORT (INCLUDING NEGLIGENCE),
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PRODUCT LIABILITY OR ANY OTHER CAUSE OF ACTION OR THEORY OF
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LIABILITY. IN NO EVENT WILL NVIDIA’S AND ITS AFFILIATES
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TOTAL CUMULATIVE LIABILITY UNDER OR ARISING OUT OF THIS
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AGREEMENT EXCEED US$10.00. THE NATURE OF THE LIABILITY OR THE
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NUMBER OF CLAIMS OR SUITS SHALL NOT ENLARGE OR EXTEND THIS
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LIMIT.
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These exclusions and limitations of liability shall apply
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regardless if NVIDIA or its affiliates have been advised of
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the possibility of such damages, and regardless of whether a
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remedy fails its essential purpose. These exclusions and
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limitations of liability form an essential basis of the
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bargain between the parties, and, absent any of these
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exclusions or limitations of liability, the provisions of this
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Agreement, including, without limitation, the economic terms,
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would be substantially different.
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1.6. Termination
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1. This Agreement will continue to apply until terminated by
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either you or NVIDIA as described below.
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2. If you want to terminate this Agreement, you may do so by
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stopping to use the SDK.
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3. NVIDIA may, at any time, terminate this Agreement if:
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a. (i) you fail to comply with any term of this
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Agreement and the non-compliance is not fixed within
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thirty (30) days following notice from NVIDIA (or
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immediately if you violate NVIDIA’s intellectual
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property rights);
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b. (ii) you commence or participate in any legal
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proceeding against NVIDIA with respect to the SDK; or
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c. (iii) NVIDIA decides to no longer provide the SDK in
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a country or, in NVIDIA’s sole discretion, the
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continued use of it is no longer commercially viable.
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4. Upon any termination of this Agreement, you agree to
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promptly discontinue use of the SDK and destroy all copies
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in your possession or control. Your prior distributions in
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accordance with this Agreement are not affected by the
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termination of this Agreement. Upon written request, you
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will certify in writing that you have complied with your
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commitments under this section. Upon any termination of
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this Agreement all provisions survive except for the
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license grant provisions.
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1.7. General
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If you wish to assign this Agreement or your rights and
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obligations, including by merger, consolidation, dissolution
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or operation of law, contact NVIDIA to ask for permission. Any
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attempted assignment not approved by NVIDIA in writing shall
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be void and of no effect. NVIDIA may assign, delegate or
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transfer this Agreement and its rights and obligations, and if
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to a non-affiliate you will be notified.
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You agree to cooperate with NVIDIA and provide reasonably
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requested information to verify your compliance with this
|
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Agreement.
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This Agreement will be governed in all respects by the laws of
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the United States and of the State of Delaware as those laws
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are applied to contracts entered into and performed entirely
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within Delaware by Delaware residents, without regard to the
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conflicts of laws principles. The United Nations Convention on
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Contracts for the International Sale of Goods is specifically
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disclaimed. You agree to all terms of this Agreement in the
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English language.
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The state or federal courts residing in Santa Clara County,
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California shall have exclusive jurisdiction over any dispute
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or claim arising out of this Agreement. Notwithstanding this,
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you agree that NVIDIA shall still be allowed to apply for
|
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injunctive remedies or an equivalent type of urgent legal
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relief in any jurisdiction.
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If any court of competent jurisdiction determines that any
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provision of this Agreement is illegal, invalid or
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unenforceable, such provision will be construed as limited to
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the extent necessary to be consistent with and fully
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enforceable under the law and the remaining provisions will
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remain in full force and effect. Unless otherwise specified,
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remedies are cumulative.
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Each party acknowledges and agrees that the other is an
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independent contractor in the performance of this Agreement.
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The SDK has been developed entirely at private expense and is
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“commercial items” consisting of “commercial computer
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software” and “commercial computer software
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documentation” provided with RESTRICTED RIGHTS. Use,
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duplication or disclosure by the U.S. Government or a U.S.
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Government subcontractor is subject to the restrictions in
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|||
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this Agreement pursuant to DFARS 227.7202-3(a) or as set forth
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in subparagraphs (c)(1) and (2) of the Commercial Computer
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Software - Restricted Rights clause at FAR 52.227-19, as
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applicable. Contractor/manufacturer is NVIDIA, 2788 San Tomas
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Expressway, Santa Clara, CA 95051.
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The SDK is subject to United States export laws and
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regulations. You agree that you will not ship, transfer or
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export the SDK into any country, or use the SDK in any manner,
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prohibited by the United States Bureau of Industry and
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|||
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Security or economic sanctions regulations administered by the
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U.S. Department of Treasury’s Office of Foreign Assets
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Control (OFAC), or any applicable export laws, restrictions or
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regulations. These laws include restrictions on destinations,
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end users and end use. By accepting this Agreement, you
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confirm that you are not a resident or citizen of any country
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currently embargoed by the U.S. and that you are not otherwise
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prohibited from receiving the SDK.
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|
|||
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Any notice delivered by NVIDIA to you under this Agreement
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|||
|
will be delivered via mail, email or fax. You agree that any
|
|||
|
notices that NVIDIA sends you electronically will satisfy any
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|||
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legal communication requirements. Please direct your legal
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notices or other correspondence to NVIDIA Corporation, 2788
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San Tomas Expressway, Santa Clara, California 95051, United
|
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States of America, Attention: Legal Department.
|
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|
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|
This Agreement and any exhibits incorporated into this
|
|||
|
Agreement constitute the entire agreement of the parties with
|
|||
|
respect to the subject matter of this Agreement and supersede
|
|||
|
all prior negotiations or documentation exchanged between the
|
|||
|
parties relating to this SDK license. Any additional and/or
|
|||
|
conflicting terms on documents issued by you are null, void,
|
|||
|
and invalid. Any amendment or waiver under this Agreement
|
|||
|
shall be in writing and signed by representatives of both
|
|||
|
parties.
|
|||
|
|
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|
|||
|
1.8. Glossary of Terms
|
|||
|
|
|||
|
Certain capitalized terms, if not otherwise defined elsewhere
|
|||
|
in this SLA, shall have the meanings set forth below:
|
|||
|
|
|||
|
1.
|
|||
|
|
|||
|
“Affiliate” means any legal entity that Owns, is Owned
|
|||
|
by, or is commonly Owned with a party. “Own” means
|
|||
|
having more than 50% ownership or the right to direct the
|
|||
|
management of the entity.
|
|||
|
|
|||
|
2.
|
|||
|
|
|||
|
“AGREEMENT” means this SLA and all associated
|
|||
|
Supplements entered by the parties referencing this SLA.
|
|||
|
|
|||
|
3.
|
|||
|
|
|||
|
“Authorized Users” means your Enterprise individual
|
|||
|
employees and any of your Enterprise’s Contractors,
|
|||
|
subject to the terms of the “Enterprise and Contractors
|
|||
|
Usage” section.
|
|||
|
|
|||
|
4.
|
|||
|
|
|||
|
“Confidential Information” means the Licensed Software
|
|||
|
(unless made publicly available by NVIDIA without
|
|||
|
confidentiality obligations), and any NVIDIA business,
|
|||
|
marketing, pricing, research and development, know-how,
|
|||
|
technical, scientific, financial status, proposed new
|
|||
|
products or other information disclosed by NVIDIA to you
|
|||
|
which, at the time of disclosure, is designated in writing
|
|||
|
as confidential or proprietary (or like written
|
|||
|
designation), or orally identified as confidential or
|
|||
|
proprietary or is otherwise reasonably identifiable by
|
|||
|
parties exercising reasonable business judgment, as
|
|||
|
confidential. Confidential Information does not and will
|
|||
|
not include information that: (i) is or becomes generally
|
|||
|
known to the public through no fault of or breach of the
|
|||
|
AGREEMENT by the receiving party; (ii) is rightfully known
|
|||
|
by the receiving party at the time of disclosure without
|
|||
|
an obligation of confidentiality; (iii) is independently
|
|||
|
developed by the receiving party without use of the
|
|||
|
disclosing party’s Confidential Information; or (iv) is
|
|||
|
rightfully obtained by the receiving party from a third
|
|||
|
party without restriction on use or disclosure.
|
|||
|
|
|||
|
5.
|
|||
|
|
|||
|
“Contractor” means an individual who works primarily
|
|||
|
for your Enterprise on a contractor basis from your secure
|
|||
|
network.
|
|||
|
|
|||
|
6.
|
|||
|
|
|||
|
“Documentation” means the NVIDIA documentation made
|
|||
|
available for use with the Software, including (without
|
|||
|
limitation) user manuals, datasheets, operations
|
|||
|
instructions, installation guides, release notes and other
|
|||
|
materials provided to you under the AGREEMENT.
|
|||
|
|
|||
|
7.
|
|||
|
|
|||
|
“Enterprise” means you or any company or legal entity
|
|||
|
for which you accepted the terms of this SLA, and their
|
|||
|
subsidiaries of which your company or legal entity owns
|
|||
|
more than fifty percent (50%) of the issued and
|
|||
|
outstanding equity.
|
|||
|
|
|||
|
8.
|
|||
|
|
|||
|
“Feedback” means any and all suggestions, feature
|
|||
|
requests, comments or other feedback regarding the
|
|||
|
Licensed Software, including possible enhancements or
|
|||
|
modifications thereto.
|
|||
|
|
|||
|
9.
|
|||
|
|
|||
|
“Intellectual Property Rights” means all patent,
|
|||
|
copyright, trademark, trade secret, trade dress, trade
|
|||
|
names, utility models, mask work, moral rights, rights of
|
|||
|
attribution or integrity service marks, master recording
|
|||
|
and music publishing rights, performance rights,
|
|||
|
author’s rights, database rights, registered design
|
|||
|
rights and any applications for the protection or
|
|||
|
registration of these rights, or other intellectual or
|
|||
|
industrial property rights or proprietary rights,
|
|||
|
howsoever arising and in whatever media, whether now known
|
|||
|
or hereafter devised, whether or not registered,
|
|||
|
(including all claims and causes of action for
|
|||
|
infringement, misappropriation or violation and all rights
|
|||
|
in any registrations and renewals), worldwide and whether
|
|||
|
existing now or in the future.
|
|||
|
|
|||
|
10.
|
|||
|
|
|||
|
“Licensed Software” means Software, Documentation and
|
|||
|
all modifications owned by NVIDIA.
|
|||
|
|
|||
|
11.
|
|||
|
|
|||
|
“Open Source License” includes, without limitation, a
|
|||
|
software license that requires as a condition of use,
|
|||
|
modification, and/or distribution of such software that
|
|||
|
the Software be (i) disclosed or distributed in source
|
|||
|
code form; (ii) be licensed for the purpose of making
|
|||
|
derivative works; or (iii) be redistributable at no
|
|||
|
charge.
|
|||
|
|
|||
|
12.
|
|||
|
|
|||
|
“Order” means a purchase order issued by you, a signed
|
|||
|
purchase agreement with you, or other ordering document
|
|||
|
issued by you to NVIDIA or a NVIDIA authorized reseller
|
|||
|
(including any on-line acceptance process) that references
|
|||
|
and incorporates the AGREEMENT and is accepted by NVIDIA.
|
|||
|
|
|||
|
13.
|
|||
|
|
|||
|
“Software” means the NVIDIA software programs licensed
|
|||
|
to you under the AGREEMENT including, without limitation,
|
|||
|
libraries, sample code, utility programs and programming
|
|||
|
code.
|
|||
|
|
|||
|
14.
|
|||
|
|
|||
|
“Supplement” means the additional terms and conditions
|
|||
|
beyond those stated in this SLA that apply to certain
|
|||
|
Licensed Software licensed hereunder.
|