edn/test/vertexShader.frag

53 lines
504 B
GLSL

/**
* Doxygen comment
*/
/* simple comment */
#if 0
remove value
#else
#endif
varying void
uniform bool
attribute float
precision int
mediump vec2
mediump vec3
mediump vec4
mediump mat2
mediump mat3
mediump mat4
mediump ivect2
mediump ivect3
mediump ivect4
mediump bvect2
mediump bvect3
mediump bvect4
//! inline doxygen comment
void emptyFunction() {
}
// inline comment
void main() {
return
goto
if
else
case
default
switch
break
continue
while
do
for
sizeof
MACRO_VALUE
}