edn/test/vertexShader.frag

53 lines
498 B
GLSL

/**
* Doxygen comment
*/
/* simple comment */
#if 0
remove value
#else
#endif
varying void
uniform bool
attribute float
precision int
mediump vec2
mediump vec3
mediump vec4
mediump mat2
mediump mat3
mediump mat4
mediump ivec2
mediump ivec3
mediump ivec4
mediump bvec2
mediump bvec3
mediump bvec4
//! inline doxygen comment
void emptyFunction() {
}
// inline comment
void main() {
return
goto
if
else
case
default
switch
break
continue
while
do
for
sizeof
MACRO_VALUE
}