187 lines
3.9 KiB
C++

/**
*******************************************************************************
* @file EdnTree.h
* @brief Editeur De N'ours : Basic tree in a vector For none expensive tree (template)
* @author Edouard DUPIN
* @date 04/04/2011
* @par Project
* Edn
*
* @par Copyright
* Copyright 2010 Edouard DUPIN, all right reserved
*
* This software is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY.
*
* Licence summary :
* You can modify and redistribute the sources code and binaries.
* You can send me the bug-fix
* You can not earn money with this Software (if the source extract from Edn
* represent less than 50% of original Sources)
* Term of the licence in in the file licence.txt.
*
*******************************************************************************
*/
#ifndef __EDN_TREE_H__
#define __EDN_TREE_H__
#undef __class__
#define __class__ "EdnTreeElement"
template < class T > class EdnTreeElement
{
public:
EdnTreeElement(int32_t parent, int32_t id, T &maNouvelleClass) : elementPtr(NULL), m_parent(parent), m_id(id)
{
elementPtr = new T(maNouvelleClass);
};
~EdnTreeElement(void)
{
delete(elementPtr);
};
EdnTreeElement(const EdnTreeElement &mustCopy ) : elementPtr(NULL), m_parent(mustCopy.m_parent), m_id(mustCopy.m_id)
{
elementPtr = new T(*mustCopy.elementPtr);
}
int32_t GetParrent(void) { return m_parent;};
int32_t GetId(void) { return m_id;};
T* GetPtr() const
{
return elementPtr;
};
private:
T* elementPtr; // pointer on the curent element
int32_t m_parent;
int32_t m_id;
};
#undef __class__
#define __class__ "EdnTree"
#define ROOT_NODE_ID (-1)
template < class T > class EdnTree
{
public:
// constructeur et destructeur
EdnTree(void)
{
m_LastId = 0;
};
~EdnTree(void)
{
};
// Common function ...
int32_t GetNumberNode(void)
{
return m_listElement.size();
};
int32_t GetDepth(void)
{
// TODO : ...
return 0;
};
//!< add an element in the tree
int32_t Add(T &maNouvelleClass, int32_t parent=-1)
{
if (true == CheckPresenceParrent(parent)) {
// create the local element
EdnTreeElement<T> nouvelElement(parent, m_LastId, maNouvelleClass);
// add it in the list
m_listElement.push_back(nouvelElement);
// increment the ID of the element
m_LastId++;
// Add is Ok, in theory ...
return m_LastId-1;
}
return -2;
};
bool Remove(int32_t id)
{
return false;
};
bool Clear(void)
{
return false;
};
T* Get(int32_t id)
{
// try to find ID
int32_t realID = FindElementWithId(id);
// when we find it, check it
if (0 > realID || realID >= m_LastId) {
return NULL;
}
// Return the element :
return m_listElement[realID].GetPtr();
};
std::vector<int32_t> GetListSubNode( int32_t parentId = ROOT_NODE_ID)
{
std::vector<int32_t> res;
int32_t i;
for (i=0; i<(int32_t)m_listElement.size(); i++) {
if (m_listElement[i].GetParrent() == parentId) {
// Add the element ID in the list ...
res.push_back(m_listElement[i].GetId());
}
}
return res;
};
std::vector<int32_t> Root(void)
{
return GetListSubNode(ROOT_NODE_ID);
};
private:
int32_t m_LastId;
std::vector< EdnTreeElement<T> > m_listElement; //!< list of element...
bool CheckPresence(int32_t id)
{
int32_t i;
for (i=0; i<(int32_t)m_listElement.size(); i++) {
if (m_listElement[i].GetId() == id) {
return true;
}
}
return false;
};
bool CheckPresenceParrent(int32_t parrentId)
{
if (ROOT_NODE_ID == parrentId) {
return true;
}
return CheckPresence(parrentId);
};
int32_t FindElementWithId(int32_t id)
{
int32_t i;
for (i=0; i<(int32_t)m_listElement.size(); i++) {
if (m_listElement[i].GetId() == id) {
return i;
}
}
return ROOT_NODE_ID;
};
};
#undef __class__
#define __class__ NULL
#endif