#!/usr/bin/python import lutinModule as module import lutinTools as tools def get_desc(): return "gameplay : video game engine (based on bullet lib)" """ multline comment """ ''' multline comment ''' def create(target): myModule = module.Module(__file__, 'gameplay', 'LIBRARY') # add the file to compile: myModule.add_src_file([ 'ege/debug.cpp', 'ege/AudioElement.cpp', 'ege/AudioEngine.cpp', 'ege/Camera.cpp' ]) # myModule.copy_folder('data/ParticuleMesh.*','') # name of the dependency myModule.add_depend(['etk', 'ewol', 'bullet']) myModule.add_flag_CC([ '-Wno-write-strings', '-Wall']) myModule.add_export_path(tools.get_current_path(__file__)) # add the currrent module at the return myModule """ multline comment error ...