create a class Edn::File that manage the modification of the falineme to get the real filename in the system ==> dit not work corectly...
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@@ -242,7 +242,7 @@ int32_t BufferManager::GetId(Edn::String &filename)
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for (iii=0; iii < listBuffer.Size(); iii++) {
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// check if the buffer already existed
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if (NULL != listBuffer[iii]) {
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if ( listBuffer[iii]->GetName() == filename) {
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if ( listBuffer[iii]->GetFileName().GetCompleateName() == filename) {
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return iii;
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}
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}
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