[DEV] adapte vector 2D, 3D and 4D wrapper with statdard glsl vec[2-4] ivec[2-4] and std mat4

This commit is contained in:
2012-12-03 10:00:43 +01:00
parent 33a9050df2
commit fcb060c416
5 changed files with 44 additions and 44 deletions

View File

@@ -35,7 +35,7 @@ class CodeView :public widget::WidgetScrooled
draw::Color m_textColorBg; //!< Background color
int32_t m_bufferID;
bool m_buttunOneSelected;
etk::Vector<etk::Vector2D<float> > m_lineNumberList;
etk::Vector<vec2 > m_lineNumberList;
void UpdateNumberOfLineReference(int32_t bufferID);
// drawing elements :
ewol::Text m_displayText;
@@ -47,7 +47,7 @@ class CodeView :public widget::WidgetScrooled
virtual void OnReceiveMessage(ewol::EObject * CallerObject, const char * eventId, etk::UString data);
public:
// Derived function
virtual bool OnEventInput(ewol::keyEvent::type_te type, int32_t IdInput, ewol::keyEvent::status_te typeEvent, etk::Vector2D<float> pos);
virtual bool OnEventInput(ewol::keyEvent::type_te type, int32_t IdInput, ewol::keyEvent::status_te typeEvent, vec2 pos);
// Derived function
virtual bool OnEventKb(ewol::keyEvent::status_te typeEvent, uniChar_t unicodeData);
// Derived function