[DEV] adapte vector 2D, 3D and 4D wrapper with statdard glsl vec[2-4] ivec[2-4] and std mat4
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@@ -35,7 +35,7 @@ class CodeView :public widget::WidgetScrooled
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draw::Color m_textColorBg; //!< Background color
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int32_t m_bufferID;
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bool m_buttunOneSelected;
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etk::Vector<etk::Vector2D<float> > m_lineNumberList;
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etk::Vector<vec2 > m_lineNumberList;
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void UpdateNumberOfLineReference(int32_t bufferID);
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// drawing elements :
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ewol::Text m_displayText;
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@@ -47,7 +47,7 @@ class CodeView :public widget::WidgetScrooled
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virtual void OnReceiveMessage(ewol::EObject * CallerObject, const char * eventId, etk::UString data);
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public:
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// Derived function
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virtual bool OnEventInput(ewol::keyEvent::type_te type, int32_t IdInput, ewol::keyEvent::status_te typeEvent, etk::Vector2D<float> pos);
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virtual bool OnEventInput(ewol::keyEvent::type_te type, int32_t IdInput, ewol::keyEvent::status_te typeEvent, vec2 pos);
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// Derived function
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virtual bool OnEventKb(ewol::keyEvent::status_te typeEvent, uniChar_t unicodeData);
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// Derived function
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