[DEV] set the reload of the shader
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@@ -45,6 +45,7 @@
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#include <ewol/widget/meta/FileChooser.h>
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#include <ewol/widget/meta/Parameter.h>
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#include <ewol/widget/WidgetManager.h>
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#include <ewol/ResourceManager.h>
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#include <ewol/eObject/EObject.h>
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@@ -83,7 +84,7 @@ class ParameterAboutGui : public ewol::SizerVert
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AddElement(" Website : https://github.com/HeeroYui/ewol");
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AddElement(" Licence : BSD like");
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AddElement(" Copyright 2010 Edouard DUPIN, all right reserved");
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AddElement(" Supported OS : Linux, Android" );
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AddElement(" Supported OS : Linux, Windows, Android" );
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AddElement(etk::UString(" OpenGl librairy : v") + ewol::GetVersion() );
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AddElement("Ewol", true);
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AddElement("");
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@@ -253,6 +254,8 @@ MainWindows::MainWindows(void)
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(void)myMenu->AddSpacer();
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(void)myMenu->Add(idMenugDisplay, "Color Black", "", ednMsgGuiChangeColor, "Black");
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(void)myMenu->Add(idMenugDisplay, "Color White", "", ednMsgGuiChangeColor, "White");
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(void)myMenu->AddSpacer();
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(void)myMenu->Add(idMenugDisplay, "Reload OpenGl Shader", "", ednMsgGuiReloadShader);
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m_widgetLabelFileName = new ewol::Label("FileName");
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m_widgetLabelFileName->SetExpendX(true);
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@@ -266,6 +269,7 @@ MainWindows::MainWindows(void)
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// to update the title ...
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RegisterMultiCast(ednMsgBufferState);
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RegisterMultiCast(ednMsgBufferId);
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RegisterMultiCast(ednMsgGuiReloadShader);
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}
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@@ -289,7 +293,7 @@ void MainWindows::OnReceiveMessage(ewol::EObject * CallerObject, const char * ev
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{
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ewol::Windows::OnReceiveMessage(CallerObject, eventId, data);
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//APPL_INFO("Receive Event from the main windows ... : widgetid=" << CallerObject << "\"" << eventId << "\" ==> data=\"" << data << "\"" );
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//APPL_INFO("Receive Event from the main windows ... : \"" << eventId << "\" ==> data=\"" << data << "\"" );
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// Open file Section ...
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if (eventId == ednMsgGuiOpen) {
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ewol::FileChooser* tmpWidget = new ewol::FileChooser();
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@@ -414,6 +418,9 @@ void MainWindows::OnReceiveMessage(ewol::EObject * CallerObject, const char * ev
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DF_SoftEdge_min = DF_SoftEdge_max;
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tmpSliderMin->SetValue(DF_SoftEdge_min*1000.0);
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}
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} else if (eventId == ednMsgGuiReloadShader) {
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ewol::resource::ReLoadResources();
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ewol::ForceRedrawAll();
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}
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return;
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