[DEV] set a better theme manaement on ewol
This commit is contained in:
@@ -237,8 +237,8 @@ MainWindows::MainWindows(void) {
|
||||
(void)myMenu->add(idMenuCTags, "Back", "", ednMsgGuiCtags, "Back");
|
||||
*/
|
||||
int32_t idMenugDisplay = myMenu->addTitle("Display");
|
||||
(void)myMenu->add(idMenugDisplay, "Color Black", "", appl::MsgNameGuiChangeColor, "colorBlack/");
|
||||
(void)myMenu->add(idMenugDisplay, "Color White", "", appl::MsgNameGuiChangeColor, "colorWhite/");
|
||||
(void)myMenu->add(idMenugDisplay, "Color Black", "", appl::MsgNameGuiChangeColor, "color/black/");
|
||||
(void)myMenu->add(idMenugDisplay, "Color White", "", appl::MsgNameGuiChangeColor, "color/white/");
|
||||
(void)myMenu->addSpacer();
|
||||
(void)myMenu->add(idMenugDisplay, "Reload openGl Shader", "", ednMsgGuiReloadShader);
|
||||
|
||||
|
@@ -49,7 +49,7 @@ namespace appl {
|
||||
return m_buffer;
|
||||
}
|
||||
private:
|
||||
ewol::compositing::Text m_displayText; //!< Text display properties.
|
||||
ewol::compositing::TextDF m_displayText; //!< Text display properties.
|
||||
ewol::compositing::Drawing m_displayDrawing; //!< Other diaplay requested.
|
||||
std::vector<std::pair<appl::Buffer*, vec2>> m_drawingRemenber;
|
||||
public:
|
||||
|
Reference in New Issue
Block a user