Ewol change the idea of how the Font are managed
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@@ -76,8 +76,7 @@ int32_t BufferEmpty::Display(ewol::OObject2DTextColored& OOTextNormal,
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// Get color :
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Colorize *myColor = NULL;
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int32_t fontId = OOTextNormal.GetFontID();
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int32_t letterHeight = ewol::GetHeight(fontId);
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int32_t letterHeight = OOTextNormal.GetHeight();
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Vector2D<float> textPos;
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textPos.x = 20;
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