simplify the EObject class

This commit is contained in:
2012-07-24 17:48:18 +02:00
parent 53c34d0894
commit 64be551b35
11 changed files with 9 additions and 292 deletions

View File

@@ -33,8 +33,6 @@
#include <BufferManager.h>
#include <ewol/widget/Label.h>
extern const char * const TYPE_EOBJECT_EDN_MAIN_WINDOWS;
class MainWindows : public ewol::Windows
{
private:
@@ -44,20 +42,13 @@ class MainWindows : public ewol::Windows
// Constructeur
MainWindows(void);
~MainWindows(void);
/**
* @brief Check if the object has the specific type.
* @note In Embended platforme, it is many time no -rtti flag, then it is not possible to use dynamic cast ==> this will replace it
* @param[in] objectType type of the object we want to check
* @return true if the object is compatible, otherwise false
*/
bool CheckObjectType(const char * const objectType);
/**
* @brief Get the current Object type of the EObject
* @note In Embended platforme, it is many time no -rtti flag, then it is not possible to use dynamic cast ==> this will replace it
* @param[in] objectType type description
* @return true if the object is compatible, otherwise false
*/
const char * const GetObjectType(void);
const char * const GetObjectType(void) { return "MainWindows"; };
/**
* @brief Receive a message from an other EObject with a specific eventId and data
* @param[in] CallerObject Pointer on the EObject that information came from