Change the color management use uint32_t instead of 4 float

This commit is contained in:
2012-04-23 17:05:56 +02:00
parent 586cd62f44
commit 5cc4a1a779
6 changed files with 28 additions and 99 deletions

View File

@@ -94,13 +94,7 @@ int32_t BufferEmpty::Display(ewol::OObject2DTextColored& OOTextNormal,
tmpDisplay = "No Buffer Availlable to display";
OOTextNormal.Text(textPos, tmpDisplay);
color_ts bgColor; //!< Text color
bgColor.red = 1.0;
bgColor.green = 1.0;
bgColor.blue = 1.0;
bgColor.alpha = 1.0;
OOColored.SetColor(bgColor);
OOColored.SetColor(etk::color::color_White);
OOColored.Rectangle( 0, 0, sizeX, sizeY);
return ERR_NONE;