Change the color management use uint32_t instead of 4 float
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@@ -94,13 +94,7 @@ int32_t BufferEmpty::Display(ewol::OObject2DTextColored& OOTextNormal,
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tmpDisplay = "No Buffer Availlable to display";
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OOTextNormal.Text(textPos, tmpDisplay);
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color_ts bgColor; //!< Text color
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bgColor.red = 1.0;
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bgColor.green = 1.0;
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bgColor.blue = 1.0;
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bgColor.alpha = 1.0;
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OOColored.SetColor(bgColor);
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OOColored.SetColor(etk::color::color_White);
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OOColored.Rectangle( 0, 0, sizeX, sizeY);
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return ERR_NONE;
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