remove etkFloat_t element and coord2D_ts with float and Vector2D<float>
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@@ -85,7 +85,7 @@ class BufferText : public Buffer {
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// Direct buffer IO
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EdnBuf m_EdnBuf; //!< buffer associated on this displayer
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coord2D_ts m_displaySize; //!< number of char displayable in the screan
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Vector2D<float> m_displaySize; //!< number of char displayable in the screan
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// Cursor :
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int32_t m_cursorPos; //!< position in the buffer of the cursor
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int32_t m_cursorPreferredCol; //!< colomn of the last up and down ...
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@@ -96,7 +96,7 @@ class BufferText : public Buffer {
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private:
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bool m_centerRequested;
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public:
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virtual coord2D_ts GetPosition(int32_t fontId, bool& centerRequested);
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virtual Vector2D<float> GetPosition(int32_t fontId, bool& centerRequested);
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private:
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bool TextDMoveUp(int32_t offset);
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bool TextDMoveDown(int32_t offset);
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