13 lines
183 B
Plaintext
13 lines
183 B
Plaintext
#version 400 core
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in vec2 pass_textureCoords;
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out vec4 out_Color;
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uniform sampler2D textureSampler;
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void main(void) {
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out_Color = texture(textureSampler,pass_textureCoords);
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}
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