10 lines
164 B
Plaintext
10 lines
164 B
Plaintext
#version 400
|
|
|
|
in vec3 textureCoords;
|
|
out vec4 out_Color;
|
|
|
|
uniform samplerCube cubeMap;
|
|
|
|
void main(void){
|
|
out_Color = texture(cubeMap, textureCoords);
|
|
} |