Package org.lwjgl.openvr
Class VRTextureWithDepth
- java.lang.Object
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- org.lwjgl.system.Pointer.Default
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- org.lwjgl.system.Struct
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- org.lwjgl.openvr.VRTextureWithDepth
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- All Implemented Interfaces:
java.lang.AutoCloseable
,org.lwjgl.system.NativeResource
,org.lwjgl.system.Pointer
public class VRTextureWithDepth extends org.lwjgl.system.Struct implements org.lwjgl.system.NativeResource
Layout
struct VRTextureWithDepth_t {
VRTextureDepthInfo_t
depth; }
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Nested Class Summary
Nested Classes Modifier and Type Class Description static class
VRTextureWithDepth.Buffer
An array ofVRTextureWithDepth
structs.
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Constructor Summary
Constructors Constructor Description VRTextureWithDepth(java.nio.ByteBuffer container)
Creates aVRTextureWithDepth
instance at the current position of the specifiedByteBuffer
container.
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description static VRTextureWithDepth
calloc()
Returns a newVRTextureWithDepth
instance allocated withmemCalloc
.static VRTextureWithDepth.Buffer
calloc(int capacity)
Returns a newVRTextureWithDepth.Buffer
instance allocated withmemCalloc
.static VRTextureWithDepth
callocStack()
Returns a newVRTextureWithDepth
instance allocated on the thread-localMemoryStack
and initializes all its bits to zero.static VRTextureWithDepth.Buffer
callocStack(int capacity)
Returns a newVRTextureWithDepth.Buffer
instance allocated on the thread-localMemoryStack
and initializes all its bits to zero.static VRTextureWithDepth.Buffer
callocStack(int capacity, org.lwjgl.system.MemoryStack stack)
Returns a newVRTextureWithDepth.Buffer
instance allocated on the specifiedMemoryStack
and initializes all its bits to zero.static VRTextureWithDepth
callocStack(org.lwjgl.system.MemoryStack stack)
Returns a newVRTextureWithDepth
instance allocated on the specifiedMemoryStack
and initializes all its bits to zero.static VRTextureWithDepth
create()
Returns a newVRTextureWithDepth
instance allocated withBufferUtils
.static VRTextureWithDepth.Buffer
create(int capacity)
Returns a newVRTextureWithDepth.Buffer
instance allocated withBufferUtils
.static VRTextureWithDepth
create(long address)
Returns a newVRTextureWithDepth
instance for the specified memory address.static VRTextureWithDepth.Buffer
create(long address, int capacity)
Create aVRTextureWithDepth.Buffer
instance at the specified memory.static VRTextureWithDepth
createSafe(long address)
static VRTextureWithDepth.Buffer
createSafe(long address, int capacity)
VRTextureDepthInfo
depth()
Returns aVRTextureDepthInfo
view of thedepth
field.VRTextureWithDepth
depth(java.util.function.Consumer<VRTextureDepthInfo> consumer)
Passes thedepth
field to the specifiedConsumer
.VRTextureWithDepth
depth(VRTextureDepthInfo value)
Copies the specifiedVRTextureDepthInfo
to thedepth
field.static VRTextureWithDepth
malloc()
Returns a newVRTextureWithDepth
instance allocated withmemAlloc
.static VRTextureWithDepth.Buffer
malloc(int capacity)
Returns a newVRTextureWithDepth.Buffer
instance allocated withmemAlloc
.static VRTextureWithDepth
mallocStack()
Returns a newVRTextureWithDepth
instance allocated on the thread-localMemoryStack
.static VRTextureWithDepth.Buffer
mallocStack(int capacity)
Returns a newVRTextureWithDepth.Buffer
instance allocated on the thread-localMemoryStack
.static VRTextureWithDepth.Buffer
mallocStack(int capacity, org.lwjgl.system.MemoryStack stack)
Returns a newVRTextureWithDepth.Buffer
instance allocated on the specifiedMemoryStack
.static VRTextureWithDepth
mallocStack(org.lwjgl.system.MemoryStack stack)
Returns a newVRTextureWithDepth
instance allocated on the specifiedMemoryStack
.static VRTextureDepthInfo
ndepth(long struct)
Unsafe version ofdepth()
.static void
ndepth(long struct, VRTextureDepthInfo value)
Unsafe version ofdepth
.VRTextureWithDepth
set(VRTextureWithDepth src)
Copies the specified struct data to this struct.int
sizeof()
static void
validate(long struct)
Validates pointer members that should not beNULL
.static void
validate(long array, int count)
Callsvalidate(long)
for each struct contained in the specified struct array.
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Constructor Detail
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VRTextureWithDepth
public VRTextureWithDepth(java.nio.ByteBuffer container)
Creates aVRTextureWithDepth
instance at the current position of the specifiedByteBuffer
container. Changes to the buffer's content will be visible to the struct instance and vice versa.The created instance holds a strong reference to the container object.
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Method Detail
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sizeof
public int sizeof()
- Specified by:
sizeof
in classorg.lwjgl.system.Struct
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depth
public VRTextureDepthInfo depth()
Returns aVRTextureDepthInfo
view of thedepth
field.
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depth
public VRTextureWithDepth depth(VRTextureDepthInfo value)
Copies the specifiedVRTextureDepthInfo
to thedepth
field.
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depth
public VRTextureWithDepth depth(java.util.function.Consumer<VRTextureDepthInfo> consumer)
Passes thedepth
field to the specifiedConsumer
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set
public VRTextureWithDepth set(VRTextureWithDepth src)
Copies the specified struct data to this struct.- Parameters:
src
- the source struct- Returns:
- this struct
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malloc
public static VRTextureWithDepth malloc()
Returns a newVRTextureWithDepth
instance allocated withmemAlloc
. The instance must be explicitly freed.
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calloc
public static VRTextureWithDepth calloc()
Returns a newVRTextureWithDepth
instance allocated withmemCalloc
. The instance must be explicitly freed.
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create
public static VRTextureWithDepth create()
Returns a newVRTextureWithDepth
instance allocated withBufferUtils
.
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create
public static VRTextureWithDepth create(long address)
Returns a newVRTextureWithDepth
instance for the specified memory address.
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createSafe
@Nullable public static VRTextureWithDepth createSafe(long address)
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malloc
public static VRTextureWithDepth.Buffer malloc(int capacity)
Returns a newVRTextureWithDepth.Buffer
instance allocated withmemAlloc
. The instance must be explicitly freed.- Parameters:
capacity
- the buffer capacity
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calloc
public static VRTextureWithDepth.Buffer calloc(int capacity)
Returns a newVRTextureWithDepth.Buffer
instance allocated withmemCalloc
. The instance must be explicitly freed.- Parameters:
capacity
- the buffer capacity
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create
public static VRTextureWithDepth.Buffer create(int capacity)
Returns a newVRTextureWithDepth.Buffer
instance allocated withBufferUtils
.- Parameters:
capacity
- the buffer capacity
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create
public static VRTextureWithDepth.Buffer create(long address, int capacity)
Create aVRTextureWithDepth.Buffer
instance at the specified memory.- Parameters:
address
- the memory addresscapacity
- the buffer capacity
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createSafe
@Nullable public static VRTextureWithDepth.Buffer createSafe(long address, int capacity)
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mallocStack
public static VRTextureWithDepth mallocStack()
Returns a newVRTextureWithDepth
instance allocated on the thread-localMemoryStack
.
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callocStack
public static VRTextureWithDepth callocStack()
Returns a newVRTextureWithDepth
instance allocated on the thread-localMemoryStack
and initializes all its bits to zero.
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mallocStack
public static VRTextureWithDepth mallocStack(org.lwjgl.system.MemoryStack stack)
Returns a newVRTextureWithDepth
instance allocated on the specifiedMemoryStack
.- Parameters:
stack
- the stack from which to allocate
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callocStack
public static VRTextureWithDepth callocStack(org.lwjgl.system.MemoryStack stack)
Returns a newVRTextureWithDepth
instance allocated on the specifiedMemoryStack
and initializes all its bits to zero.- Parameters:
stack
- the stack from which to allocate
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mallocStack
public static VRTextureWithDepth.Buffer mallocStack(int capacity)
Returns a newVRTextureWithDepth.Buffer
instance allocated on the thread-localMemoryStack
.- Parameters:
capacity
- the buffer capacity
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callocStack
public static VRTextureWithDepth.Buffer callocStack(int capacity)
Returns a newVRTextureWithDepth.Buffer
instance allocated on the thread-localMemoryStack
and initializes all its bits to zero.- Parameters:
capacity
- the buffer capacity
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mallocStack
public static VRTextureWithDepth.Buffer mallocStack(int capacity, org.lwjgl.system.MemoryStack stack)
Returns a newVRTextureWithDepth.Buffer
instance allocated on the specifiedMemoryStack
.- Parameters:
stack
- the stack from which to allocatecapacity
- the buffer capacity
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callocStack
public static VRTextureWithDepth.Buffer callocStack(int capacity, org.lwjgl.system.MemoryStack stack)
Returns a newVRTextureWithDepth.Buffer
instance allocated on the specifiedMemoryStack
and initializes all its bits to zero.- Parameters:
stack
- the stack from which to allocatecapacity
- the buffer capacity
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ndepth
public static VRTextureDepthInfo ndepth(long struct)
Unsafe version ofdepth()
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ndepth
public static void ndepth(long struct, VRTextureDepthInfo value)
Unsafe version ofdepth
.
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validate
public static void validate(long struct)
Validates pointer members that should not beNULL
.- Parameters:
struct
- the struct to validate
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validate
public static void validate(long array, int count)
Callsvalidate(long)
for each struct contained in the specified struct array.- Parameters:
array
- the struct array to validatecount
- the number of structs inarray
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