Class VRTextureWithPose

  • All Implemented Interfaces:
    java.lang.AutoCloseable, org.lwjgl.system.NativeResource, org.lwjgl.system.Pointer

    public class VRTextureWithPose
    extends org.lwjgl.system.Struct
    implements org.lwjgl.system.NativeResource
    Allows specifying pose used to render provided scene texture (if different from value returned by WaitGetPoses).

    Member documentation

    • mDeviceToAbsoluteTracking – actual pose used to render scene textures

    Layout

    
     struct VRTextureWithPose_t {
         HmdMatrix34_t mDeviceToAbsoluteTracking;
     }
    • Field Detail

      • SIZEOF

        public static final int SIZEOF
        The struct size in bytes.
      • ALIGNOF

        public static final int ALIGNOF
        The struct alignment in bytes.
      • MDEVICETOABSOLUTETRACKING

        public static final int MDEVICETOABSOLUTETRACKING
        The struct member offsets.
    • Constructor Detail

      • VRTextureWithPose

        public VRTextureWithPose​(java.nio.ByteBuffer container)
        Creates a VRTextureWithPose instance at the current position of the specified ByteBuffer container. Changes to the buffer's content will be visible to the struct instance and vice versa.

        The created instance holds a strong reference to the container object.

    • Method Detail

      • sizeof

        public int sizeof()
        Specified by:
        sizeof in class org.lwjgl.system.Struct
      • mDeviceToAbsoluteTracking

        public HmdMatrix34 mDeviceToAbsoluteTracking()
        Returns a HmdMatrix34 view of the mDeviceToAbsoluteTracking field.
      • mDeviceToAbsoluteTracking

        public VRTextureWithPose mDeviceToAbsoluteTracking​(java.util.function.Consumer<HmdMatrix34> consumer)
        Passes the mDeviceToAbsoluteTracking field to the specified Consumer.
      • malloc

        public static VRTextureWithPose malloc()
        Returns a new VRTextureWithPose instance allocated with memAlloc. The instance must be explicitly freed.
      • calloc

        public static VRTextureWithPose calloc()
        Returns a new VRTextureWithPose instance allocated with memCalloc. The instance must be explicitly freed.
      • create

        public static VRTextureWithPose create()
        Returns a new VRTextureWithPose instance allocated with BufferUtils.
      • create

        public static VRTextureWithPose create​(long address)
        Returns a new VRTextureWithPose instance for the specified memory address.
      • createSafe

        @Nullable
        public static VRTextureWithPose createSafe​(long address)
        Like create, but returns null if address is NULL.
      • createSafe

        @Nullable
        public static VRTextureWithPose.Buffer createSafe​(long address,
                                                          int capacity)
        Like create, but returns null if address is NULL.
      • mallocStack

        public static VRTextureWithPose mallocStack()
        Returns a new VRTextureWithPose instance allocated on the thread-local MemoryStack.
      • callocStack

        public static VRTextureWithPose callocStack()
        Returns a new VRTextureWithPose instance allocated on the thread-local MemoryStack and initializes all its bits to zero.
      • mallocStack

        public static VRTextureWithPose mallocStack​(org.lwjgl.system.MemoryStack stack)
        Returns a new VRTextureWithPose instance allocated on the specified MemoryStack.
        Parameters:
        stack - the stack from which to allocate
      • callocStack

        public static VRTextureWithPose callocStack​(org.lwjgl.system.MemoryStack stack)
        Returns a new VRTextureWithPose instance allocated on the specified MemoryStack and initializes all its bits to zero.
        Parameters:
        stack - the stack from which to allocate
      • callocStack

        public static VRTextureWithPose.Buffer callocStack​(int capacity)
        Returns a new VRTextureWithPose.Buffer instance allocated on the thread-local MemoryStack and initializes all its bits to zero.
        Parameters:
        capacity - the buffer capacity
      • mallocStack

        public static VRTextureWithPose.Buffer mallocStack​(int capacity,
                                                           org.lwjgl.system.MemoryStack stack)
        Returns a new VRTextureWithPose.Buffer instance allocated on the specified MemoryStack.
        Parameters:
        stack - the stack from which to allocate
        capacity - the buffer capacity
      • callocStack

        public static VRTextureWithPose.Buffer callocStack​(int capacity,
                                                           org.lwjgl.system.MemoryStack stack)
        Returns a new VRTextureWithPose.Buffer instance allocated on the specified MemoryStack and initializes all its bits to zero.
        Parameters:
        stack - the stack from which to allocate
        capacity - the buffer capacity