Package org.lwjgl.openvr
Class InputDigitalActionData
- java.lang.Object
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- org.lwjgl.system.Pointer.Default
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- org.lwjgl.system.Struct
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- org.lwjgl.openvr.InputDigitalActionData
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- All Implemented Interfaces:
java.lang.AutoCloseable
,org.lwjgl.system.NativeResource
,org.lwjgl.system.Pointer
public class InputDigitalActionData extends org.lwjgl.system.Struct implements org.lwjgl.system.NativeResource
Member documentation
bActive
– whether or not this action is currently available to be bound in the active action setactiveOrigin
– the origin that caused this action's current statebState
– the current state of this action; will be true if currently pressedbChanged
– this is true if the state has changed since the last framefUpdateTime
– time relative to now when this event happened. Will be negative to indicate a past time.
Layout
struct InputDigitalActionData_t { bool bActive; VRInputValueHandle_t activeOrigin; bool bState; bool bChanged; float fUpdateTime; }
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Nested Class Summary
Nested Classes Modifier and Type Class Description static class
InputDigitalActionData.Buffer
An array ofInputDigitalActionData
structs.
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Field Summary
Fields Modifier and Type Field Description static int
ACTIVEORIGIN
The struct member offsets.static int
ALIGNOF
The struct alignment in bytes.static int
BACTIVE
BCHANGED
BSTATE
FUPDATETIMEThe struct member offsets.static int
SIZEOF
The struct size in bytes.
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Constructor Summary
Constructors Constructor Description InputDigitalActionData(java.nio.ByteBuffer container)
Creates aInputDigitalActionData
instance at the current position of the specifiedByteBuffer
container.
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description long
activeOrigin()
Returns the value of theactiveOrigin
field.boolean
bActive()
Returns the value of thebActive
field.boolean
bChanged()
Returns the value of thebChanged
field.boolean
bState()
Returns the value of thebState
field.static InputDigitalActionData
calloc()
Returns a newInputDigitalActionData
instance allocated withmemCalloc
.static InputDigitalActionData.Buffer
calloc(int capacity)
Returns a newInputDigitalActionData.Buffer
instance allocated withmemCalloc
.static InputDigitalActionData
callocStack()
Returns a newInputDigitalActionData
instance allocated on the thread-localMemoryStack
and initializes all its bits to zero.static InputDigitalActionData.Buffer
callocStack(int capacity)
Returns a newInputDigitalActionData.Buffer
instance allocated on the thread-localMemoryStack
and initializes all its bits to zero.static InputDigitalActionData.Buffer
callocStack(int capacity, org.lwjgl.system.MemoryStack stack)
Returns a newInputDigitalActionData.Buffer
instance allocated on the specifiedMemoryStack
and initializes all its bits to zero.static InputDigitalActionData
callocStack(org.lwjgl.system.MemoryStack stack)
Returns a newInputDigitalActionData
instance allocated on the specifiedMemoryStack
and initializes all its bits to zero.static InputDigitalActionData
create()
Returns a newInputDigitalActionData
instance allocated withBufferUtils
.static InputDigitalActionData.Buffer
create(int capacity)
Returns a newInputDigitalActionData.Buffer
instance allocated withBufferUtils
.static InputDigitalActionData
create(long address)
Returns a newInputDigitalActionData
instance for the specified memory address.static InputDigitalActionData.Buffer
create(long address, int capacity)
Create aInputDigitalActionData.Buffer
instance at the specified memory.static InputDigitalActionData
createSafe(long address)
static InputDigitalActionData.Buffer
createSafe(long address, int capacity)
float
fUpdateTime()
Returns the value of thefUpdateTime
field.static InputDigitalActionData
malloc()
Returns a newInputDigitalActionData
instance allocated withmemAlloc
.static InputDigitalActionData.Buffer
malloc(int capacity)
Returns a newInputDigitalActionData.Buffer
instance allocated withmemAlloc
.static InputDigitalActionData
mallocStack()
Returns a newInputDigitalActionData
instance allocated on the thread-localMemoryStack
.static InputDigitalActionData.Buffer
mallocStack(int capacity)
Returns a newInputDigitalActionData.Buffer
instance allocated on the thread-localMemoryStack
.static InputDigitalActionData.Buffer
mallocStack(int capacity, org.lwjgl.system.MemoryStack stack)
Returns a newInputDigitalActionData.Buffer
instance allocated on the specifiedMemoryStack
.static InputDigitalActionData
mallocStack(org.lwjgl.system.MemoryStack stack)
Returns a newInputDigitalActionData
instance allocated on the specifiedMemoryStack
.static long
nactiveOrigin(long struct)
Unsafe version ofactiveOrigin()
.static boolean
nbActive(long struct)
Unsafe version ofbActive()
.static boolean
nbChanged(long struct)
Unsafe version ofbChanged()
.static boolean
nbState(long struct)
Unsafe version ofbState()
.static float
nfUpdateTime(long struct)
Unsafe version offUpdateTime()
.int
sizeof()
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Constructor Detail
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InputDigitalActionData
public InputDigitalActionData(java.nio.ByteBuffer container)
Creates aInputDigitalActionData
instance at the current position of the specifiedByteBuffer
container. Changes to the buffer's content will be visible to the struct instance and vice versa.The created instance holds a strong reference to the container object.
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Method Detail
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sizeof
public int sizeof()
- Specified by:
sizeof
in classorg.lwjgl.system.Struct
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bActive
public boolean bActive()
Returns the value of thebActive
field.
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activeOrigin
public long activeOrigin()
Returns the value of theactiveOrigin
field.
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bState
public boolean bState()
Returns the value of thebState
field.
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bChanged
public boolean bChanged()
Returns the value of thebChanged
field.
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fUpdateTime
public float fUpdateTime()
Returns the value of thefUpdateTime
field.
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malloc
public static InputDigitalActionData malloc()
Returns a newInputDigitalActionData
instance allocated withmemAlloc
. The instance must be explicitly freed.
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calloc
public static InputDigitalActionData calloc()
Returns a newInputDigitalActionData
instance allocated withmemCalloc
. The instance must be explicitly freed.
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create
public static InputDigitalActionData create()
Returns a newInputDigitalActionData
instance allocated withBufferUtils
.
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create
public static InputDigitalActionData create(long address)
Returns a newInputDigitalActionData
instance for the specified memory address.
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createSafe
@Nullable public static InputDigitalActionData createSafe(long address)
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malloc
public static InputDigitalActionData.Buffer malloc(int capacity)
Returns a newInputDigitalActionData.Buffer
instance allocated withmemAlloc
. The instance must be explicitly freed.- Parameters:
capacity
- the buffer capacity
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calloc
public static InputDigitalActionData.Buffer calloc(int capacity)
Returns a newInputDigitalActionData.Buffer
instance allocated withmemCalloc
. The instance must be explicitly freed.- Parameters:
capacity
- the buffer capacity
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create
public static InputDigitalActionData.Buffer create(int capacity)
Returns a newInputDigitalActionData.Buffer
instance allocated withBufferUtils
.- Parameters:
capacity
- the buffer capacity
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create
public static InputDigitalActionData.Buffer create(long address, int capacity)
Create aInputDigitalActionData.Buffer
instance at the specified memory.- Parameters:
address
- the memory addresscapacity
- the buffer capacity
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createSafe
@Nullable public static InputDigitalActionData.Buffer createSafe(long address, int capacity)
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mallocStack
public static InputDigitalActionData mallocStack()
Returns a newInputDigitalActionData
instance allocated on the thread-localMemoryStack
.
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callocStack
public static InputDigitalActionData callocStack()
Returns a newInputDigitalActionData
instance allocated on the thread-localMemoryStack
and initializes all its bits to zero.
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mallocStack
public static InputDigitalActionData mallocStack(org.lwjgl.system.MemoryStack stack)
Returns a newInputDigitalActionData
instance allocated on the specifiedMemoryStack
.- Parameters:
stack
- the stack from which to allocate
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callocStack
public static InputDigitalActionData callocStack(org.lwjgl.system.MemoryStack stack)
Returns a newInputDigitalActionData
instance allocated on the specifiedMemoryStack
and initializes all its bits to zero.- Parameters:
stack
- the stack from which to allocate
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mallocStack
public static InputDigitalActionData.Buffer mallocStack(int capacity)
Returns a newInputDigitalActionData.Buffer
instance allocated on the thread-localMemoryStack
.- Parameters:
capacity
- the buffer capacity
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callocStack
public static InputDigitalActionData.Buffer callocStack(int capacity)
Returns a newInputDigitalActionData.Buffer
instance allocated on the thread-localMemoryStack
and initializes all its bits to zero.- Parameters:
capacity
- the buffer capacity
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mallocStack
public static InputDigitalActionData.Buffer mallocStack(int capacity, org.lwjgl.system.MemoryStack stack)
Returns a newInputDigitalActionData.Buffer
instance allocated on the specifiedMemoryStack
.- Parameters:
stack
- the stack from which to allocatecapacity
- the buffer capacity
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callocStack
public static InputDigitalActionData.Buffer callocStack(int capacity, org.lwjgl.system.MemoryStack stack)
Returns a newInputDigitalActionData.Buffer
instance allocated on the specifiedMemoryStack
and initializes all its bits to zero.- Parameters:
stack
- the stack from which to allocatecapacity
- the buffer capacity
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nbActive
public static boolean nbActive(long struct)
Unsafe version ofbActive()
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nactiveOrigin
public static long nactiveOrigin(long struct)
Unsafe version ofactiveOrigin()
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nbState
public static boolean nbState(long struct)
Unsafe version ofbState()
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nbChanged
public static boolean nbChanged(long struct)
Unsafe version ofbChanged()
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nfUpdateTime
public static float nfUpdateTime(long struct)
Unsafe version offUpdateTime()
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