Package org.lwjgl.openvr
Class InputSkeletalActionData
- java.lang.Object
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- org.lwjgl.system.Pointer.Default
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- org.lwjgl.system.Struct
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- org.lwjgl.openvr.InputSkeletalActionData
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- All Implemented Interfaces:
java.lang.AutoCloseable
,org.lwjgl.system.NativeResource
,org.lwjgl.system.Pointer
public class InputSkeletalActionData extends org.lwjgl.system.Struct implements org.lwjgl.system.NativeResource
Member documentation
bActive
– whether or not this action is currently available to be bound in the active action setactiveOrigin
– the origin that caused this action's current state
Layout
struct InputSkeletalActionData_t { bool bActive; VRInputValueHandle_t activeOrigin; }
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Nested Class Summary
Nested Classes Modifier and Type Class Description static class
InputSkeletalActionData.Buffer
An array ofInputSkeletalActionData
structs.
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Field Summary
Fields Modifier and Type Field Description static int
ACTIVEORIGIN
The struct member offsets.static int
ALIGNOF
The struct alignment in bytes.static int
BACTIVE
The struct member offsets.static int
SIZEOF
The struct size in bytes.
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Constructor Summary
Constructors Constructor Description InputSkeletalActionData(java.nio.ByteBuffer container)
Creates aInputSkeletalActionData
instance at the current position of the specifiedByteBuffer
container.
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description long
activeOrigin()
Returns the value of theactiveOrigin
field.boolean
bActive()
Returns the value of thebActive
field.static InputSkeletalActionData
calloc()
Returns a newInputSkeletalActionData
instance allocated withmemCalloc
.static InputSkeletalActionData.Buffer
calloc(int capacity)
Returns a newInputSkeletalActionData.Buffer
instance allocated withmemCalloc
.static InputSkeletalActionData
callocStack()
Returns a newInputSkeletalActionData
instance allocated on the thread-localMemoryStack
and initializes all its bits to zero.static InputSkeletalActionData.Buffer
callocStack(int capacity)
Returns a newInputSkeletalActionData.Buffer
instance allocated on the thread-localMemoryStack
and initializes all its bits to zero.static InputSkeletalActionData.Buffer
callocStack(int capacity, org.lwjgl.system.MemoryStack stack)
Returns a newInputSkeletalActionData.Buffer
instance allocated on the specifiedMemoryStack
and initializes all its bits to zero.static InputSkeletalActionData
callocStack(org.lwjgl.system.MemoryStack stack)
Returns a newInputSkeletalActionData
instance allocated on the specifiedMemoryStack
and initializes all its bits to zero.static InputSkeletalActionData
create()
Returns a newInputSkeletalActionData
instance allocated withBufferUtils
.static InputSkeletalActionData.Buffer
create(int capacity)
Returns a newInputSkeletalActionData.Buffer
instance allocated withBufferUtils
.static InputSkeletalActionData
create(long address)
Returns a newInputSkeletalActionData
instance for the specified memory address.static InputSkeletalActionData.Buffer
create(long address, int capacity)
Create aInputSkeletalActionData.Buffer
instance at the specified memory.static InputSkeletalActionData
createSafe(long address)
static InputSkeletalActionData.Buffer
createSafe(long address, int capacity)
static InputSkeletalActionData
malloc()
Returns a newInputSkeletalActionData
instance allocated withmemAlloc
.static InputSkeletalActionData.Buffer
malloc(int capacity)
Returns a newInputSkeletalActionData.Buffer
instance allocated withmemAlloc
.static InputSkeletalActionData
mallocStack()
Returns a newInputSkeletalActionData
instance allocated on the thread-localMemoryStack
.static InputSkeletalActionData.Buffer
mallocStack(int capacity)
Returns a newInputSkeletalActionData.Buffer
instance allocated on the thread-localMemoryStack
.static InputSkeletalActionData.Buffer
mallocStack(int capacity, org.lwjgl.system.MemoryStack stack)
Returns a newInputSkeletalActionData.Buffer
instance allocated on the specifiedMemoryStack
.static InputSkeletalActionData
mallocStack(org.lwjgl.system.MemoryStack stack)
Returns a newInputSkeletalActionData
instance allocated on the specifiedMemoryStack
.static long
nactiveOrigin(long struct)
Unsafe version ofactiveOrigin()
.static boolean
nbActive(long struct)
Unsafe version ofbActive()
.int
sizeof()
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Constructor Detail
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InputSkeletalActionData
public InputSkeletalActionData(java.nio.ByteBuffer container)
Creates aInputSkeletalActionData
instance at the current position of the specifiedByteBuffer
container. Changes to the buffer's content will be visible to the struct instance and vice versa.The created instance holds a strong reference to the container object.
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Method Detail
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sizeof
public int sizeof()
- Specified by:
sizeof
in classorg.lwjgl.system.Struct
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bActive
public boolean bActive()
Returns the value of thebActive
field.
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activeOrigin
public long activeOrigin()
Returns the value of theactiveOrigin
field.
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malloc
public static InputSkeletalActionData malloc()
Returns a newInputSkeletalActionData
instance allocated withmemAlloc
. The instance must be explicitly freed.
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calloc
public static InputSkeletalActionData calloc()
Returns a newInputSkeletalActionData
instance allocated withmemCalloc
. The instance must be explicitly freed.
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create
public static InputSkeletalActionData create()
Returns a newInputSkeletalActionData
instance allocated withBufferUtils
.
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create
public static InputSkeletalActionData create(long address)
Returns a newInputSkeletalActionData
instance for the specified memory address.
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createSafe
@Nullable public static InputSkeletalActionData createSafe(long address)
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malloc
public static InputSkeletalActionData.Buffer malloc(int capacity)
Returns a newInputSkeletalActionData.Buffer
instance allocated withmemAlloc
. The instance must be explicitly freed.- Parameters:
capacity
- the buffer capacity
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calloc
public static InputSkeletalActionData.Buffer calloc(int capacity)
Returns a newInputSkeletalActionData.Buffer
instance allocated withmemCalloc
. The instance must be explicitly freed.- Parameters:
capacity
- the buffer capacity
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create
public static InputSkeletalActionData.Buffer create(int capacity)
Returns a newInputSkeletalActionData.Buffer
instance allocated withBufferUtils
.- Parameters:
capacity
- the buffer capacity
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create
public static InputSkeletalActionData.Buffer create(long address, int capacity)
Create aInputSkeletalActionData.Buffer
instance at the specified memory.- Parameters:
address
- the memory addresscapacity
- the buffer capacity
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createSafe
@Nullable public static InputSkeletalActionData.Buffer createSafe(long address, int capacity)
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mallocStack
public static InputSkeletalActionData mallocStack()
Returns a newInputSkeletalActionData
instance allocated on the thread-localMemoryStack
.
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callocStack
public static InputSkeletalActionData callocStack()
Returns a newInputSkeletalActionData
instance allocated on the thread-localMemoryStack
and initializes all its bits to zero.
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mallocStack
public static InputSkeletalActionData mallocStack(org.lwjgl.system.MemoryStack stack)
Returns a newInputSkeletalActionData
instance allocated on the specifiedMemoryStack
.- Parameters:
stack
- the stack from which to allocate
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callocStack
public static InputSkeletalActionData callocStack(org.lwjgl.system.MemoryStack stack)
Returns a newInputSkeletalActionData
instance allocated on the specifiedMemoryStack
and initializes all its bits to zero.- Parameters:
stack
- the stack from which to allocate
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mallocStack
public static InputSkeletalActionData.Buffer mallocStack(int capacity)
Returns a newInputSkeletalActionData.Buffer
instance allocated on the thread-localMemoryStack
.- Parameters:
capacity
- the buffer capacity
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callocStack
public static InputSkeletalActionData.Buffer callocStack(int capacity)
Returns a newInputSkeletalActionData.Buffer
instance allocated on the thread-localMemoryStack
and initializes all its bits to zero.- Parameters:
capacity
- the buffer capacity
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mallocStack
public static InputSkeletalActionData.Buffer mallocStack(int capacity, org.lwjgl.system.MemoryStack stack)
Returns a newInputSkeletalActionData.Buffer
instance allocated on the specifiedMemoryStack
.- Parameters:
stack
- the stack from which to allocatecapacity
- the buffer capacity
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callocStack
public static InputSkeletalActionData.Buffer callocStack(int capacity, org.lwjgl.system.MemoryStack stack)
Returns a newInputSkeletalActionData.Buffer
instance allocated on the specifiedMemoryStack
and initializes all its bits to zero.- Parameters:
stack
- the stack from which to allocatecapacity
- the buffer capacity
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nbActive
public static boolean nbActive(long struct)
Unsafe version ofbActive()
.
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nactiveOrigin
public static long nactiveOrigin(long struct)
Unsafe version ofactiveOrigin()
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