Package org.lwjgl.openvr
Class VRTextureWithDepth.Buffer
- java.lang.Object
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- org.lwjgl.system.Pointer.Default
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- org.lwjgl.system.CustomBuffer<SELF>
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- org.lwjgl.system.StructBuffer<VRTextureWithDepth,VRTextureWithDepth.Buffer>
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- org.lwjgl.openvr.VRTextureWithDepth.Buffer
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- All Implemented Interfaces:
java.lang.AutoCloseable
,java.lang.Iterable<VRTextureWithDepth>
,org.lwjgl.system.NativeResource
,org.lwjgl.system.Pointer
- Enclosing class:
- VRTextureWithDepth
public static class VRTextureWithDepth.Buffer extends org.lwjgl.system.StructBuffer<VRTextureWithDepth,VRTextureWithDepth.Buffer> implements org.lwjgl.system.NativeResource
An array ofVRTextureWithDepth
structs.
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description VRTextureDepthInfo
depth()
Returns aVRTextureDepthInfo
view of thedepth
field.VRTextureWithDepth.Buffer
depth(java.util.function.Consumer<VRTextureDepthInfo> consumer)
Passes thedepth
field to the specifiedConsumer
.VRTextureWithDepth.Buffer
depth(VRTextureDepthInfo value)
Copies the specifiedVRTextureDepthInfo
to thedepth
field.
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Constructor Detail
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Buffer
public Buffer(java.nio.ByteBuffer container)
Creates a newVRTextureWithDepth.Buffer
instance backed by the specified container. Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided byVRTextureWithDepth.SIZEOF
, and its mark will be undefined.The created buffer instance holds a strong reference to the container object.
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Buffer
public Buffer(long address, int cap)
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Method Detail
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depth
public VRTextureDepthInfo depth()
Returns aVRTextureDepthInfo
view of thedepth
field.
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depth
public VRTextureWithDepth.Buffer depth(VRTextureDepthInfo value)
Copies the specifiedVRTextureDepthInfo
to thedepth
field.
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depth
public VRTextureWithDepth.Buffer depth(java.util.function.Consumer<VRTextureDepthInfo> consumer)
Passes thedepth
field to the specifiedConsumer
.
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