Class VRTextureWithDepth

  • All Implemented Interfaces:
    java.lang.AutoCloseable, org.lwjgl.system.NativeResource, org.lwjgl.system.Pointer

    public class VRTextureWithDepth
    extends org.lwjgl.system.Struct
    implements org.lwjgl.system.NativeResource

    Layout

    
     struct VRTextureWithDepth_t {
         VRTextureDepthInfo_t depth;
     }
    • Field Detail

      • SIZEOF

        public static final int SIZEOF
        The struct size in bytes.
      • ALIGNOF

        public static final int ALIGNOF
        The struct alignment in bytes.
      • DEPTH

        public static final int DEPTH
        The struct member offsets.
    • Constructor Detail

      • VRTextureWithDepth

        public VRTextureWithDepth​(java.nio.ByteBuffer container)
        Creates a VRTextureWithDepth instance at the current position of the specified ByteBuffer container. Changes to the buffer's content will be visible to the struct instance and vice versa.

        The created instance holds a strong reference to the container object.

    • Method Detail

      • sizeof

        public int sizeof()
        Specified by:
        sizeof in class org.lwjgl.system.Struct
      • malloc

        public static VRTextureWithDepth malloc()
        Returns a new VRTextureWithDepth instance allocated with memAlloc. The instance must be explicitly freed.
      • calloc

        public static VRTextureWithDepth calloc()
        Returns a new VRTextureWithDepth instance allocated with memCalloc. The instance must be explicitly freed.
      • create

        public static VRTextureWithDepth create()
        Returns a new VRTextureWithDepth instance allocated with BufferUtils.
      • create

        public static VRTextureWithDepth create​(long address)
        Returns a new VRTextureWithDepth instance for the specified memory address.
      • createSafe

        @Nullable
        public static VRTextureWithDepth createSafe​(long address)
        Like create, but returns null if address is NULL.
      • createSafe

        @Nullable
        public static VRTextureWithDepth.Buffer createSafe​(long address,
                                                           int capacity)
        Like create, but returns null if address is NULL.
      • mallocStack

        public static VRTextureWithDepth mallocStack()
        Returns a new VRTextureWithDepth instance allocated on the thread-local MemoryStack.
      • callocStack

        public static VRTextureWithDepth callocStack()
        Returns a new VRTextureWithDepth instance allocated on the thread-local MemoryStack and initializes all its bits to zero.
      • mallocStack

        public static VRTextureWithDepth mallocStack​(org.lwjgl.system.MemoryStack stack)
        Returns a new VRTextureWithDepth instance allocated on the specified MemoryStack.
        Parameters:
        stack - the stack from which to allocate
      • callocStack

        public static VRTextureWithDepth callocStack​(org.lwjgl.system.MemoryStack stack)
        Returns a new VRTextureWithDepth instance allocated on the specified MemoryStack and initializes all its bits to zero.
        Parameters:
        stack - the stack from which to allocate
      • callocStack

        public static VRTextureWithDepth.Buffer callocStack​(int capacity)
        Returns a new VRTextureWithDepth.Buffer instance allocated on the thread-local MemoryStack and initializes all its bits to zero.
        Parameters:
        capacity - the buffer capacity
      • mallocStack

        public static VRTextureWithDepth.Buffer mallocStack​(int capacity,
                                                            org.lwjgl.system.MemoryStack stack)
        Returns a new VRTextureWithDepth.Buffer instance allocated on the specified MemoryStack.
        Parameters:
        stack - the stack from which to allocate
        capacity - the buffer capacity
      • callocStack

        public static VRTextureWithDepth.Buffer callocStack​(int capacity,
                                                            org.lwjgl.system.MemoryStack stack)
        Returns a new VRTextureWithDepth.Buffer instance allocated on the specified MemoryStack and initializes all its bits to zero.
        Parameters:
        stack - the stack from which to allocate
        capacity - the buffer capacity
      • validate

        public static void validate​(long struct)
        Validates pointer members that should not be NULL.
        Parameters:
        struct - the struct to validate
      • validate

        public static void validate​(long array,
                                    int count)
        Calls validate(long) for each struct contained in the specified struct array.
        Parameters:
        array - the struct array to validate
        count - the number of structs in array