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22 changed files with 309 additions and 15 deletions

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@ -154,7 +154,7 @@ public class MainGameLoop {
guis.add(gui);
GuiRenderer guiRenderer = new GuiRenderer(loader);
MasterRenderer renderer = new MasterRenderer();
MasterRenderer renderer = new MasterRenderer(loader);
manager.setDrawer(new DisplayManagerDraw() {
@Override

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@ -19,7 +19,7 @@ public class GuiRenderer {
public GuiRenderer(Loader loader) {
float[] positions = {-1, 1, -1, -1, 1, 1, 1, -1};
quad = loader.loadToVAO(positions);
quad = loader.loadToVAO(positions, 2);
shader = new GuiShader();
}
public void render(List<GuiTexture> guis) {

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@ -15,11 +15,11 @@ import org.lwjgl.opengl.GL13;
import org.lwjgl.opengl.GL15;
import org.lwjgl.opengl.GL20;
import org.lwjgl.opengl.GL30;
import org.lwjgl.openvr.Texture;
import de.matthiasmann.twl.utils.PNGDecoder;
import de.matthiasmann.twl.utils.PNGDecoder.Format;
import models.RawModel;
import textures.TextureData;
public class Loader {
@ -49,12 +49,12 @@ public class Loader {
unbindVAO();
return new RawModel(vaoID, indices.length);
}
public RawModel loadToVAO(float[] positions) {
public RawModel loadToVAO(float[] positions, int dimentions) {
int vaoID = createVAO();
this.storeDataInAttributeList(0, 2, positions);
this.storeDataInAttributeList(0, dimentions, positions);
unbindVAO();
return new RawModel(vaoID, positions.length/2);
return new RawModel(vaoID, positions.length/dimentions);
}
public int loadTexture(String filename) {
@ -65,7 +65,29 @@ public class Loader {
return textureId;
}
private int loadPNGTexture(String filename, int textureUnit) {
public int loadCubeMap(String[] textureFiles) {
int texId = GL11.glGenTextures();
GL13.glActiveTexture(GL13.GL_TEXTURE0);
GL11.glBindTexture(GL13.GL_TEXTURE_CUBE_MAP, texId);
for (int i=0; i<textureFiles.length; i++) {
TextureData data = decodeTextureFile("res/" + textureFiles[i] + ".png");
GL13.glTexImage2D(GL13.GL_TEXTURE_CUBE_MAP_POSITIVE_X+i, 0,
GL11.GL_RGBA, data.getWidth(), data.getHeight(), 0,
GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE,
data.getBuffer());
}
// Setup what to do when the texture has to be scaled
GL11.glTexParameteri(GL13.GL_TEXTURE_CUBE_MAP, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
GL11.glTexParameteri(GL13.GL_TEXTURE_CUBE_MAP, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
//this.exitOnGLError("loadCubeMap");
textures.add(texId);
return texId;
}
private TextureData decodeTextureFile(String filename) {
ByteBuffer buf = null;
int tWidth = 0;
int tHeight = 0;
@ -85,9 +107,14 @@ public class Loader {
in.close();
} catch (IOException e) {
e.printStackTrace();
System.err.println("try to load texture " + filename + ", didn't work");
System.exit(-1);
}
return new TextureData(buf, tWidth, tHeight);
}
private int loadPNGTexture(String filename, int textureUnit) {
TextureData data = decodeTextureFile(filename);
// Create a new texture object in memory and bind it
int texId = GL11.glGenTextures();
GL13.glActiveTexture(textureUnit);
@ -97,7 +124,7 @@ public class Loader {
GL11.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1);
// Upload the texture data and generate mip maps (for scaling)
GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, tWidth, tHeight, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, buf);
GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, data.getWidth(), data.getHeight(), 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, data.getBuffer());
GL30.glGenerateMipmap(GL11.GL_TEXTURE_2D);
// Setup the ST coordinate system
@ -111,7 +138,7 @@ public class Loader {
// GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
this.exitOnGLError("loadPNGTexture");
textures.add(texId);
return texId;
}
/**

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@ -17,13 +17,14 @@ import entities.Light;
import models.TexturedModel;
import shaders.StaticShader;
import shaders.TerrainShader;
import skybox.SkyboxRenderer;
import terrains.Terrain;
public class MasterRenderer {
private static final float FOV = 70;
private static final float NEAR_PLANE = 0.1f;
private static final float FAR_PLANE = 10000;
private static final Vector3f SKY_COLOUR = new Vector3f(0.5f, 0.5f, 0.5f);
private static final Vector3f SKY_COLOUR = new Vector3f(0.5444f, 0.62f, 0.69f);
private Matrix4f projectionMatrix;
@ -36,13 +37,16 @@ public class MasterRenderer {
private Map<TexturedModel, List<Entity>> entities = new HashMap<TexturedModel, List<Entity>>();
private List<Terrain> terrains = new ArrayList<Terrain>();
public MasterRenderer() {
private SkyboxRenderer skyboxRenderer;
public MasterRenderer(Loader loader) {
enableCulling();
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
createProjectionMatrix();
renderer = new EntityRenderer(shader, projectionMatrix);
terrainRenderer = new TerrainRenderer(terrainShader, projectionMatrix);
skyboxRenderer = new SkyboxRenderer(loader, projectionMatrix);
}
public static void enableCulling() {
@ -56,6 +60,7 @@ public class MasterRenderer {
public void render(List<Light> lights, Camera camera) {
prepare();
skyboxRenderer.render(camera, SKY_COLOUR);
shader.start();
shader.loadSkyColour(SKY_COLOUR);
shader.loadLights(lights);

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@ -0,0 +1,124 @@
package skybox;
import org.atriaSoft.etk.math.Matrix4f;
import org.atriaSoft.etk.math.Vector3f;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL13;
import org.lwjgl.opengl.GL20;
import org.lwjgl.opengl.GL30;
import entities.Camera;
import models.RawModel;
import renderEngine.DisplayManager;
import renderEngine.Loader;
public class SkyboxRenderer {
private static final float SIZE = 500f;
private static final float[] VERTICES = {
-SIZE, SIZE, -SIZE,
-SIZE, -SIZE, -SIZE,
SIZE, -SIZE, -SIZE,
SIZE, -SIZE, -SIZE,
SIZE, SIZE, -SIZE,
-SIZE, SIZE, -SIZE,
-SIZE, -SIZE, SIZE,
-SIZE, -SIZE, -SIZE,
-SIZE, SIZE, -SIZE,
-SIZE, SIZE, -SIZE,
-SIZE, SIZE, SIZE,
-SIZE, -SIZE, SIZE,
SIZE, -SIZE, -SIZE,
SIZE, -SIZE, SIZE,
SIZE, SIZE, SIZE,
SIZE, SIZE, SIZE,
SIZE, SIZE, -SIZE,
SIZE, -SIZE, -SIZE,
-SIZE, -SIZE, SIZE,
-SIZE, SIZE, SIZE,
SIZE, SIZE, SIZE,
SIZE, SIZE, SIZE,
SIZE, -SIZE, SIZE,
-SIZE, -SIZE, SIZE,
-SIZE, SIZE, -SIZE,
SIZE, SIZE, -SIZE,
SIZE, SIZE, SIZE,
SIZE, SIZE, SIZE,
-SIZE, SIZE, SIZE,
-SIZE, SIZE, -SIZE,
-SIZE, -SIZE, -SIZE,
-SIZE, -SIZE, SIZE,
SIZE, -SIZE, -SIZE,
SIZE, -SIZE, -SIZE,
-SIZE, -SIZE, SIZE,
SIZE, -SIZE, SIZE
};
private static String[] TEXTURE_FILES = { "skybox/right", "skybox/left", "skybox/top", "skybox/bottom", "skybox/back", "skybox/front"};
private static String[] TEXTURE_FILES2 = { "skybox2/right", "skybox2/left", "skybox2/top", "skybox2/bottom", "skybox2/back", "skybox2/front"};
private RawModel cube;
private int texture;
private int texture2;
private SkyboxShader shader;
private float time;
public SkyboxRenderer(Loader loader, Matrix4f projectionMatrix) {
cube = loader.loadToVAO(VERTICES, 3);
texture = loader.loadCubeMap(TEXTURE_FILES);
texture2 = loader.loadCubeMap(TEXTURE_FILES2);
shader = new SkyboxShader();
shader.start();
shader.connectTextureUnits();
shader.loadProjectionMatrix(projectionMatrix);
shader.stop();
}
public void render(Camera camera, Vector3f colour) {
shader.start();
shader.loadViewMatrix(camera);
shader.loadFogColour(colour);
GL30.glBindVertexArray(cube.getVaoID());
GL20.glEnableVertexAttribArray(0);
bindTextures();
GL11.glDrawArrays(GL11.GL_TRIANGLES, 0, cube.getVertexCount());
GL20.glDisableVertexAttribArray(0);
GL30.glBindVertexArray(0);
shader.stop();
}
private void bindTextures(){
time += DisplayManager.getFrameTimeSecconds() * 1000;
time %= 24000;
int texture1;
int texture2;
float blendFactor;
if(time >= 0 && time < 5000){
texture1 = this.texture2;
texture2 = this.texture2;
blendFactor = (time - 0)/(5000 - 0);
}else if(time >= 5000 && time < 8000){
texture1 = this.texture2;
texture2 = this.texture;
blendFactor = (time - 5000)/(8000 - 5000);
}else if(time >= 8000 && time < 21000){
texture1 = this.texture;
texture2 = this.texture;
blendFactor = (time - 8000)/(21000 - 8000);
}else{
texture1 = this.texture;
texture2 = this.texture2;
blendFactor = (time - 21000)/(24000 - 21000);
}
GL13.glActiveTexture(GL13.GL_TEXTURE0);
GL11.glBindTexture(GL13.GL_TEXTURE_CUBE_MAP, texture1);
GL13.glActiveTexture(GL13.GL_TEXTURE1);
GL11.glBindTexture(GL13.GL_TEXTURE_CUBE_MAP, texture2);
shader.loadBlendFactor(blendFactor);
}
}

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@ -0,0 +1,71 @@
package skybox;
import org.atriaSoft.etk.math.Matrix4f;
import org.atriaSoft.etk.math.Vector3f;
import entities.Camera;
import renderEngine.DisplayManager;
import shaders.ShaderProgram;
import toolbox.Maths;
public class SkyboxShader extends ShaderProgram {
private static final String VERTEX_FILE = "src/skybox/skyboxVertexShader.txt";
private static final String FRAGMENT_FILE = "src/skybox/skyboxFragmentShader.txt";
private static final float ROTATE_SPEED = 0.02f;
private int location_projectionMatrix;
private int location_viewMatrix;
private int location_fogColour;
private int location_cubeMap;
private int location_cubeMap2;
private int location_blendFactor;
private float rotation = 0;
public SkyboxShader() {
super(VERTEX_FILE, FRAGMENT_FILE);
}
public void loadProjectionMatrix(Matrix4f matrix){
super.loadMatrix(location_projectionMatrix, matrix);
}
public void loadViewMatrix(Camera camera){
Matrix4f matrix = Maths.createViewMatrixNoTranslate(camera);
rotation += ROTATE_SPEED * DisplayManager.getFrameTimeSecconds();
matrix.rotate(new Vector3f(0,1,0), rotation);
super.loadMatrix(location_viewMatrix, matrix);
}
public void loadFogColour(Vector3f colour) {
super.loadVector(location_fogColour, colour);
}
public void connectTextureUnits() {
super.loadInt(location_cubeMap, 0);
super.loadInt(location_cubeMap2, 1);
}
public void loadBlendFactor(float factor) {
super.loadFloat(location_blendFactor, factor);
}
@Override
protected void getAllUniformLocations() {
location_projectionMatrix = super.getUniformLocation("projectionMatrix");
location_viewMatrix = super.getUniformLocation("viewMatrix");
location_fogColour = super.getUniformLocation("fogColour");
location_cubeMap = super.getUniformLocation("cubeMap");
location_cubeMap2 = super.getUniformLocation("cubeMap2");
location_blendFactor = super.getUniformLocation("blendFactor");
}
@Override
protected void bindAttributes() {
super.bindAttribute(0, "position");
}
}

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@ -0,0 +1,21 @@
#version 400
in vec3 textureCoords;
out vec4 out_Color;
uniform samplerCube cubeMap;
uniform samplerCube cubeMap2;
uniform float blendFactor;
uniform vec3 fogColour;
const float lowerLimit = 0.0;
const float upperLimit = 30.0;
void main(void){
vec4 texture1 = texture(cubeMap, textureCoords);
vec4 texture2 = texture(cubeMap2, textureCoords);
vec4 finalColour = mix(texture1, texture2, blendFactor);
float factor = (textureCoords.y - lowerLimit) / (upperLimit - lowerLimit);
factor = clamp(factor, 0.0, 1.0);
out_Color = mix(vec4(fogColour,1.0), finalColour, factor);
}

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@ -0,0 +1,14 @@
#version 400
in vec3 position;
out vec3 textureCoords;
uniform mat4 projectionMatrix;
uniform mat4 viewMatrix;
void main(void){
gl_Position = projectionMatrix * viewMatrix * vec4(position, 1.0);
textureCoords = position;
}

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@ -0,0 +1,27 @@
package textures;
import java.nio.ByteBuffer;
public class TextureData {
private int width;
private int height;
private ByteBuffer buffer;
public TextureData(ByteBuffer buffer, int width, int height){
this.buffer = buffer;
this.width = width;
this.height = height;
}
public int getWidth(){
return width;
}
public int getHeight(){
return height;
}
public ByteBuffer getBuffer(){
return buffer;
}
}

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@ -27,13 +27,17 @@ public class Maths {
matrix.scale(scale);
return matrix;
}
public static Matrix4f createViewMatrix(Camera camera) {
public static Matrix4f createViewMatrixNoTranslate(Camera camera) {
// Need to rework all of this this is really not optimum ...
Matrix4f matrix = new Matrix4f();
matrix.setIdentity();
matrix.rotate(new Vector3f(1,0,0), camera.getPitch());
matrix.rotate(new Vector3f(0,1,0), camera.getYaw());
//matrix.rotate(new Vector3f(0,0,1), camera.getRoll());
return matrix;
}
public static Matrix4f createViewMatrix(Camera camera) {
// Need to rework all of this this is really not optimum ...
Matrix4f matrix = createViewMatrixNoTranslate(camera);
Vector3f camarePos = camera.getPosition();
matrix.translate(new Vector3f(-camarePos.x,-camarePos.y,-camarePos.z));
return matrix;
@ -45,4 +49,5 @@ public class Maths {
matrix.scale(new Vector3f(scale.x, scale.y, 1f));
return matrix;
}
}