[DEV] tutorial 10 'load .obj file' implementation
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res/stall.blend
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res/stall.blend
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res/stall.obj
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res/stall.obj
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res/stallTexture.png
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res/stallTexture.png
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@ -10,6 +10,7 @@ import models.TexturedModel;
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import renderEngine.DisplayManager;
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import renderEngine.DisplayManager;
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import renderEngine.DisplayManagerDraw;
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import renderEngine.DisplayManagerDraw;
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import renderEngine.Loader;
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import renderEngine.Loader;
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import renderEngine.OBJLoader;
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import renderEngine.Renderer;
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import renderEngine.Renderer;
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import shaders.StaticShader;
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import shaders.StaticShader;
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import textures.ModelTexture;
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import textures.ModelTexture;
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@ -37,109 +38,15 @@ public class MainGameLoop {
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StaticShader shader = new StaticShader();
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StaticShader shader = new StaticShader();
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Renderer renderer = new Renderer(shader);
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Renderer renderer = new Renderer(shader);
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// float[] vertices = {
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// -0.5f, 0.5f, 0f,//v0
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// -0.5f, -0.5f, 0f,//v1
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// 0.5f, -0.5f, 0f,//v2
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// 0.5f, 0.5f, 0f,//v3
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// };
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// float[] textureCoords = {
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// 0.0f, 0.0f,//v0
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// 0.0f, 1.0f,//v1
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// 1.0f, 1.0f,//v2
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// 1.0f, 0.0f,//v3
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// };
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//
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// int[] indices = {
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// 0,1,3,//top left triangle (v0, v1, v3)
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// 3,1,2//bottom right triangle (v3, v1, v2)
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// };
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//
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float[] vertices = {
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-0.5f,0.5f,-0.5f,
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-0.5f,-0.5f,-0.5f,
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0.5f,-0.5f,-0.5f,
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0.5f,0.5f,-0.5f,
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-0.5f,0.5f,0.5f,
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-0.5f,-0.5f,0.5f,
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0.5f,-0.5f,0.5f,
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0.5f,0.5f,0.5f,
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0.5f,0.5f,-0.5f,
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0.5f,-0.5f,-0.5f,
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0.5f,-0.5f,0.5f,
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0.5f,0.5f,0.5f,
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-0.5f,0.5f,-0.5f,
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-0.5f,-0.5f,-0.5f,
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-0.5f,-0.5f,0.5f,
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-0.5f,0.5f,0.5f,
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-0.5f,0.5f,0.5f,
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-0.5f,0.5f,-0.5f,
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0.5f,0.5f,-0.5f,
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0.5f,0.5f,0.5f,
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-0.5f,-0.5f,0.5f,
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-0.5f,-0.5f,-0.5f,
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0.5f,-0.5f,-0.5f,
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0.5f,-0.5f,0.5f
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};
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float[] textureCoords = {
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0,0,
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0,1,
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1,1,
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1,0,
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0,0,
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0,1,
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1,1,
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1,0,
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0,0,
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0,1,
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1,1,
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1,0,
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0,0,
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0,1,
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1,1,
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1,0,
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0,0,
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0,1,
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1,1,
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1,0,
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0,0,
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0,1,
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1,1,
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1,0
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};
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int[] indices = {
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0,1,3,
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3,1,2,
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4,5,7,
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7,5,6,
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8,9,11,
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11,9,10,
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12,13,15,
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15,13,14,
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16,17,19,
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19,17,18,
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20,21,23,
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23,21,22
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};
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RawModel model = loader.loadToVAO(vertices, textureCoords, indices);
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RawModel model = OBJLoader.loadObjModel("stall", loader);
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ModelTexture texture = new ModelTexture(loader.loadTexture("tree_sample"));
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ModelTexture texture = new ModelTexture(loader.loadTexture("stallTexture"));
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TexturedModel staticModel = new TexturedModel(model, texture);
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TexturedModel staticModel = new TexturedModel(model, texture);
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Entity entity = new Entity(staticModel, new Vector3f(0,0,-2), new Vector3f(0,0,0), 1);
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Entity entity = new Entity(staticModel, new Vector3f(0,0,-20), new Vector3f(0,0,0), 1);
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Camera camera = new Camera();
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Camera camera = new Camera();
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@ -148,7 +55,7 @@ public class MainGameLoop {
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public void draw() {
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public void draw() {
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//entity.increasePosition(0.0f, 0, -0.01f);
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//entity.increasePosition(0.0f, 0, -0.01f);
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//entity.increaseRotation(0, 0, 0.01f);
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//entity.increaseRotation(0, 0, 0.01f);
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entity.increaseRotation(0.01f, 0.01f, 0.0f);
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entity.increaseRotation(0.01f, 0.02f, 0.0f);
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camera.move();
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camera.move();
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renderer.prepare();
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renderer.prepare();
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shader.start();
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shader.start();
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101
src/renderEngine/OBJLoader.java
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101
src/renderEngine/OBJLoader.java
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@ -0,0 +1,101 @@
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package renderEngine;
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import java.io.BufferedReader;
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import java.io.File;
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import java.io.FileNotFoundException;
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import java.io.FileReader;
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import java.util.ArrayList;
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import java.util.List;
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import javax.vecmath.Vector2f;
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import javax.vecmath.Vector3f;
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import models.RawModel;
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public class OBJLoader {
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public static RawModel loadObjModel(String fileName, Loader loader) {
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FileReader fr = null;
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try {
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fr = new FileReader(new File("res/" + fileName + ".obj"));
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} catch (FileNotFoundException e) {
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System.out.println("Couldn't load file! " + fileName);
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e.printStackTrace();
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}
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BufferedReader reader = new BufferedReader(fr);
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String line;
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List<Vector3f> vertices = new ArrayList<Vector3f>();
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List<Vector2f> textures = new ArrayList<Vector2f>();
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List<Vector3f> normals = new ArrayList<Vector3f>();
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List<Integer> indices = new ArrayList<Integer>();
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float[] verticesArray = null;
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float[] normalsArray = null;
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float[] texturesArray = null;
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int[] indicesArray = null;
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try {
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while(true) {
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line = reader.readLine();
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String[] currentLine = line.split(" ");
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if (line.startsWith("v ")) {
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Vector3f vertex = new Vector3f(Float.parseFloat(currentLine[1]),
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Float.parseFloat(currentLine[2]), Float.parseFloat(currentLine[3]));
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vertices.add(vertex);
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} else if (line.startsWith("vt ")) {
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Vector2f texture = new Vector2f(Float.parseFloat(currentLine[1]),
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Float.parseFloat(currentLine[2]));
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textures.add(texture);
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} else if (line.startsWith("vn ")) {
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Vector3f normal = new Vector3f(Float.parseFloat(currentLine[1]),
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Float.parseFloat(currentLine[2]), Float.parseFloat(currentLine[3]));
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normals.add(normal);
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} else if (line.startsWith("f ")) {
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texturesArray = new float[vertices.size()*2];
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normalsArray = new float[vertices.size()*3];
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break;
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}
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}
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while(line != null) {
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if (!line.startsWith("f ")) {
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line = reader.readLine();
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continue;
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}
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String[] currentLine = line.split(" ");
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String[] vertex1 = currentLine[1].split("/");
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String[] vertex2 = currentLine[2].split("/");
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String[] vertex3 = currentLine[3].split("/");
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processVertex(vertex1, indices, textures, normals, texturesArray, normalsArray);
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processVertex(vertex2, indices, textures, normals, texturesArray, normalsArray);
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processVertex(vertex3, indices, textures, normals, texturesArray, normalsArray);
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line = reader.readLine();
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}
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reader.close();
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} catch (Exception e) {
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e.printStackTrace();
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}
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verticesArray = new float[vertices.size()*3];
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indicesArray = new int[indices.size()*3];
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int vertexPointer = 0;
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for (Vector3f vertex: vertices) {
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verticesArray[vertexPointer++] = vertex.x;
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verticesArray[vertexPointer++] = vertex.y;
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verticesArray[vertexPointer++] = vertex.z;
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}
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for (int iii=0; iii<indices.size(); iii++) {
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indicesArray[iii] = indices.get(iii);
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}
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return loader.loadToVAO(verticesArray, texturesArray, indicesArray);
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}
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private static void processVertex(String[] vertexData, List<Integer> indices,
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List<Vector2f> textures, List<Vector3f> normals, float[] textureArray,
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float[] normalsArray) {
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int currentVertexPointer = Integer.parseInt(vertexData[0]) - 1;
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indices.add(currentVertexPointer);
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Vector2f currentTex = textures.get(Integer.parseInt(vertexData[1])-1);
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textureArray[currentVertexPointer*2] = currentTex.x;
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textureArray[currentVertexPointer*2+1] = currentTex.y;
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Vector3f currentNorm = normals.get(Integer.parseInt(vertexData[2])-1);
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normalsArray[currentVertexPointer*3] = currentNorm.x;
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normalsArray[currentVertexPointer*3+1] = currentNorm.y;
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normalsArray[currentVertexPointer*3+2] = currentNorm.z;
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}
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}
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