[DEV] tutorial 10 'load .obj file' implementation

This commit is contained in:
Edouard DUPIN 2020-04-19 21:44:38 +02:00
parent 201eacbd69
commit ff26151b39
5 changed files with 1804 additions and 100 deletions

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res/stall.obj Normal file

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@ -10,6 +10,7 @@ import models.TexturedModel;
import renderEngine.DisplayManager;
import renderEngine.DisplayManagerDraw;
import renderEngine.Loader;
import renderEngine.OBJLoader;
import renderEngine.Renderer;
import shaders.StaticShader;
import textures.ModelTexture;
@ -37,109 +38,15 @@ public class MainGameLoop {
StaticShader shader = new StaticShader();
Renderer renderer = new Renderer(shader);
// float[] vertices = {
// -0.5f, 0.5f, 0f,//v0
// -0.5f, -0.5f, 0f,//v1
// 0.5f, -0.5f, 0f,//v2
// 0.5f, 0.5f, 0f,//v3
// };
// float[] textureCoords = {
// 0.0f, 0.0f,//v0
// 0.0f, 1.0f,//v1
// 1.0f, 1.0f,//v2
// 1.0f, 0.0f,//v3
// };
//
// int[] indices = {
// 0,1,3,//top left triangle (v0, v1, v3)
// 3,1,2//bottom right triangle (v3, v1, v2)
// };
//
float[] vertices = {
-0.5f,0.5f,-0.5f,
-0.5f,-0.5f,-0.5f,
0.5f,-0.5f,-0.5f,
0.5f,0.5f,-0.5f,
-0.5f,0.5f,0.5f,
-0.5f,-0.5f,0.5f,
0.5f,-0.5f,0.5f,
0.5f,0.5f,0.5f,
0.5f,0.5f,-0.5f,
0.5f,-0.5f,-0.5f,
0.5f,-0.5f,0.5f,
0.5f,0.5f,0.5f,
-0.5f,0.5f,-0.5f,
-0.5f,-0.5f,-0.5f,
-0.5f,-0.5f,0.5f,
-0.5f,0.5f,0.5f,
-0.5f,0.5f,0.5f,
-0.5f,0.5f,-0.5f,
0.5f,0.5f,-0.5f,
0.5f,0.5f,0.5f,
-0.5f,-0.5f,0.5f,
-0.5f,-0.5f,-0.5f,
0.5f,-0.5f,-0.5f,
0.5f,-0.5f,0.5f
};
float[] textureCoords = {
0,0,
0,1,
1,1,
1,0,
0,0,
0,1,
1,1,
1,0,
0,0,
0,1,
1,1,
1,0,
0,0,
0,1,
1,1,
1,0,
0,0,
0,1,
1,1,
1,0,
0,0,
0,1,
1,1,
1,0
};
int[] indices = {
0,1,3,
3,1,2,
4,5,7,
7,5,6,
8,9,11,
11,9,10,
12,13,15,
15,13,14,
16,17,19,
19,17,18,
20,21,23,
23,21,22
};
RawModel model = loader.loadToVAO(vertices, textureCoords, indices);
ModelTexture texture = new ModelTexture(loader.loadTexture("tree_sample"));
RawModel model = OBJLoader.loadObjModel("stall", loader);
ModelTexture texture = new ModelTexture(loader.loadTexture("stallTexture"));
TexturedModel staticModel = new TexturedModel(model, texture);
Entity entity = new Entity(staticModel, new Vector3f(0,0,-2), new Vector3f(0,0,0), 1);
Entity entity = new Entity(staticModel, new Vector3f(0,0,-20), new Vector3f(0,0,0), 1);
Camera camera = new Camera();
@ -148,7 +55,7 @@ public class MainGameLoop {
public void draw() {
//entity.increasePosition(0.0f, 0, -0.01f);
//entity.increaseRotation(0, 0, 0.01f);
entity.increaseRotation(0.01f, 0.01f, 0.0f);
entity.increaseRotation(0.01f, 0.02f, 0.0f);
camera.move();
renderer.prepare();
shader.start();

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@ -0,0 +1,101 @@
package renderEngine;
import java.io.BufferedReader;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.FileReader;
import java.util.ArrayList;
import java.util.List;
import javax.vecmath.Vector2f;
import javax.vecmath.Vector3f;
import models.RawModel;
public class OBJLoader {
public static RawModel loadObjModel(String fileName, Loader loader) {
FileReader fr = null;
try {
fr = new FileReader(new File("res/" + fileName + ".obj"));
} catch (FileNotFoundException e) {
System.out.println("Couldn't load file! " + fileName);
e.printStackTrace();
}
BufferedReader reader = new BufferedReader(fr);
String line;
List<Vector3f> vertices = new ArrayList<Vector3f>();
List<Vector2f> textures = new ArrayList<Vector2f>();
List<Vector3f> normals = new ArrayList<Vector3f>();
List<Integer> indices = new ArrayList<Integer>();
float[] verticesArray = null;
float[] normalsArray = null;
float[] texturesArray = null;
int[] indicesArray = null;
try {
while(true) {
line = reader.readLine();
String[] currentLine = line.split(" ");
if (line.startsWith("v ")) {
Vector3f vertex = new Vector3f(Float.parseFloat(currentLine[1]),
Float.parseFloat(currentLine[2]), Float.parseFloat(currentLine[3]));
vertices.add(vertex);
} else if (line.startsWith("vt ")) {
Vector2f texture = new Vector2f(Float.parseFloat(currentLine[1]),
Float.parseFloat(currentLine[2]));
textures.add(texture);
} else if (line.startsWith("vn ")) {
Vector3f normal = new Vector3f(Float.parseFloat(currentLine[1]),
Float.parseFloat(currentLine[2]), Float.parseFloat(currentLine[3]));
normals.add(normal);
} else if (line.startsWith("f ")) {
texturesArray = new float[vertices.size()*2];
normalsArray = new float[vertices.size()*3];
break;
}
}
while(line != null) {
if (!line.startsWith("f ")) {
line = reader.readLine();
continue;
}
String[] currentLine = line.split(" ");
String[] vertex1 = currentLine[1].split("/");
String[] vertex2 = currentLine[2].split("/");
String[] vertex3 = currentLine[3].split("/");
processVertex(vertex1, indices, textures, normals, texturesArray, normalsArray);
processVertex(vertex2, indices, textures, normals, texturesArray, normalsArray);
processVertex(vertex3, indices, textures, normals, texturesArray, normalsArray);
line = reader.readLine();
}
reader.close();
} catch (Exception e) {
e.printStackTrace();
}
verticesArray = new float[vertices.size()*3];
indicesArray = new int[indices.size()*3];
int vertexPointer = 0;
for (Vector3f vertex: vertices) {
verticesArray[vertexPointer++] = vertex.x;
verticesArray[vertexPointer++] = vertex.y;
verticesArray[vertexPointer++] = vertex.z;
}
for (int iii=0; iii<indices.size(); iii++) {
indicesArray[iii] = indices.get(iii);
}
return loader.loadToVAO(verticesArray, texturesArray, indicesArray);
}
private static void processVertex(String[] vertexData, List<Integer> indices,
List<Vector2f> textures, List<Vector3f> normals, float[] textureArray,
float[] normalsArray) {
int currentVertexPointer = Integer.parseInt(vertexData[0]) - 1;
indices.add(currentVertexPointer);
Vector2f currentTex = textures.get(Integer.parseInt(vertexData[1])-1);
textureArray[currentVertexPointer*2] = currentTex.x;
textureArray[currentVertexPointer*2+1] = currentTex.y;
Vector3f currentNorm = normals.get(Integer.parseInt(vertexData[2])-1);
normalsArray[currentVertexPointer*3] = currentNorm.x;
normalsArray[currentVertexPointer*3+1] = currentNorm.y;
normalsArray[currentVertexPointer*3+2] = currentNorm.z;
}
}