[DEV] better grass
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@ -35,8 +35,8 @@ public class Terrain {
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normals[vertexPointer*3] = 0;
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normals[vertexPointer*3] = 0;
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normals[vertexPointer*3+1] = 1;
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normals[vertexPointer*3+1] = 1;
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normals[vertexPointer*3+2] = 0;
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normals[vertexPointer*3+2] = 0;
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textureCoords[vertexPointer*2] = (float)j/((float)VERTEX_COUNT - 1);
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textureCoords[vertexPointer*2] = (float)j/((float)VERTEX_COUNT - 1)*100;
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textureCoords[vertexPointer*2+1] = (float)i/((float)VERTEX_COUNT - 1);
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textureCoords[vertexPointer*2+1] = (float)i/((float)VERTEX_COUNT - 1)*100;
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vertexPointer++;
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vertexPointer++;
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}
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}
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}
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}
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