/** ******************************************************************************* * @file widgetDrawer.h * @brief Ewol Drawer : element generator (Header) * @author Edouard DUPIN * @date 03/03/2012 * @par Project * Edn * * @par Copyright * Copyright 2010 Edouard DUPIN, all right reserved * * This software is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY. * * Licence summary : * You can modify and redistribute the sources code and binaries. * You can send me the bug-fix * * Term of the licence in in the file licence.txt. * ******************************************************************************* */ #ifndef __WIDGET_DRAWER_H__ #define __WIDGET_DRAWER_H__ #include #include #include #include typedef struct { int32_t dot[3]; color_ts color[3]; } link_ts; extern const char * const TYPE_EOBJECT_WIDGET_DRAW_DRAWER; class widgetDrawer :public ewol::Widget { public: widgetDrawer(void); virtual ~widgetDrawer(void); /** * @brief Check if the object has the specific type. * @note In Embended platforme, it is many time no -rtti flag, then it is not possible to use dynamic cast ==> this will replace it * @param[in] objectType type of the object we want to check * @return true if the object is compatible, otherwise false */ virtual bool CheckObjectType(const char * const objectType); /** * @brief Get the current Object type of the EObject * @note In Embended platforme, it is many time no -rtti flag, then it is not possible to use dynamic cast ==> this will replace it * @param[in] objectType type description * @return true if the object is compatible, otherwise false */ virtual const char * const GetObjectType(void); virtual bool CalculateMinSize(void); private: color_ts m_triangleColor; //!< color for the next element of the triangle color_ts m_textColorFg; //!< Text color color_ts m_textColorBg; //!< Background color // drawing elements : ewol::OObject2DTextColored m_OObjectTextNormal[NB_BOUBLE_BUFFER]; ewol::OObject2DColored m_OObjectsColored[NB_BOUBLE_BUFFER]; ewol::OObject2DColored m_OObjectsColoredElement[NB_BOUBLE_BUFFER]; public: virtual void OnRegenerateDisplay(void); /** * @brief Receive a message from an other EObject with a specific eventId and data * @param[in] CallerObject Pointer on the EObject that information came from * @param[in] eventId Message registered by this class * @param[in] data Data registered by this class * @return --- */ virtual void OnReceiveMessage(ewol::EObject * CallerObject, const char * eventId, etk::UString data); public: /** * @brief Event on an input of this Widget * @param[in] IdInput Id of the current Input (PC : left=1, right=2, middle=3, none=0 / Tactil : first finger=1 , second=2 (only on this widget, no knowledge at ouside finger)) * @param[in] typeEvent ewol type of event like EVENT_INPUT_TYPE_DOWN/EVENT_INPUT_TYPE_MOVE/EVENT_INPUT_TYPE_UP/EVENT_INPUT_TYPE_SINGLE/EVENT_INPUT_TYPE_DOUBLE/... * @param[in] pos Absolute position of the event * @return true the event is used * @return false the event is not used */ virtual bool OnEventInput(int32_t IdInput, ewol::eventInputType_te typeEvent, coord2D_ts pos); /** * @brief Event on the keybord (if no shortcut has been detected before). * @param[in] type of the event (ewol::EVENT_KB_TYPE_DOWN or ewol::EVENT_KB_TYPE_UP) * @param[in] unicodeValue key pressed by the user * @return true if the event has been used * @return false if the event has not been used */ virtual bool OnEventKb(ewol::eventKbType_te typeEvent, uniChar_t unicodeData); virtual bool OnEventKbMove(ewol::eventKbType_te typeEvent, ewol::eventKbMoveType_te moveTypeEvent); private: int32_t m_fontSize; int32_t m_fontNormal; public: void SetFontSize(int32_t size); void SetFontNameNormal(etk::UString fontName); void SetColorOnSelected(color_ts newColor); protected: virtual void OnDraw(void); private: etk::VectorType m_dotList; //!< list of all point in the buffer etk::VectorType m_linkList; //!< List of all triangle in the mesh etk::VectorType m_selectedList; //!< current selected points int32_t m_nearestDot; //!< nearest dot from the current cursor bool m_movingPoint; void removeDotId(int32_t id); int32_t GetNearestPoint(coord2D_ts pos); etkFloat_t QuadDistance(coord2D_ts aaa, coord2D_ts bbb); bool DotIsSelected(int32_t dotId); public: }; #define DRAW_CAST_WIDGET_DRAWER(curentPointer) EWOL_CAST(TYPE_EOBJECT_WIDGET_DRAW_DRAWER,ewol::widgetDrawer,curentPointer) #endif